Practice Session 2:
Controlling Game Tempo
Long-Ball Versus Ball-Possession Tactics

by Ric Miller


 
      Ball-possession need be emphasized at every practice to develop that style of team play. The coach wanting to play the possession-oriented game collects sessions emphasizing possession and uses them to provide variety while developing play around a central theme of ball possession. Here, I describe a practice committed to using possession to control match tempo.

      Practice improves a team's ability to hold its possession: sessions employing a warm-up followed either by small-sided play or larger game scrimmages--all played to a common theme directed at holding possession--helps. A warm-up might consist of a half-field scrimmage where the object is to hold possession and complete a number of consecutive passes, sometimes using a grapefruit-sized ball--especially with older, skilled players--sometimes using scoring gates bounded by flat cones or corner flags--five or so of them three steps wide.

 

Warm-Up Sessions

      A warm-up that we particularly like divides the team into three equal groups, each marked in distinctive colored vests (Diagram 1). While one team defends (here red) the possession of the other two (brown & green) teaming together (assuming 15 field players & a keeper: 10(+1)v5), the latter try to complete 10 consecutive passes. When the defense wins possession, the team causing the loss become defenders. If possession is lost before 10 passes have been completed, play stops while the two offensive teams do push ups (or sit ups) to reward their lapse in concentration. Note: The keeper always plays with the offensive teams--free to use his hands through the entire playing area--so play is really 11v5.

      With an odd number of players, teams can either play short or the extra few can be constrained to play defensively (or offensively). This is an excellent warm-up to begin a session: as new players arrive late, the first stays on offense, the next defense, and with the arrival of a third, one can be added to each team.

      Restrictions can be added: to emphasize individual ball-holding skills and pressure defense, require every third pass be held for five-to-ten touches (giving defenders time to compress into the quadrant surrounding the ball); to emphasize changing the point of attack, require every third pass cross a boundary dividing the area in half (line A in Diagram 1); and to emphasize accurate longer balls, require after five passes in Zone B a completed pass through (or over) central Zone D into Zone C--then five be completed there before re-entering Zone B with the long ball. In Diagram 1 the second restriction has been implemented: three passes have been completed in the right half (passes 3-5) then pass 6 switches the attack back to the left.

      An interesting variation makes use of possession charting to inter-rank the three teams in the overloaded-underloaded [10(+1)v5] game just described or the more conventional even-numbers (8v8) game. The coach identifies one player from each of the three teams or two from each of the two teams. These players, chosen by their similar skill, remain unknown until the game ends.

      Play progresses as each team tries to hold its possession and accumulate 10 passes, but now the coach records play of the selected few: a (+) every time the player makes a pass that retains possession and a (-) every time his play causes a possession loss. After five minutes scores are tallied with minuses canceling pluses, and again the losing teams do push ups. Play continues with new player choices. The following Table shows typical results:

 

Player Team Possessions Score
Alexi Red +++-+-+++-+ +5
Claudio Blue ++++++-++ +7
Joe-Max Green +--++++++++++ +9


     "Moving goals" is yet another possession-oriented warm up. Two teams, divided evenly (8v8), try to score on goals that can constantly move through the area. Each team has two of its players holding the ends of a 12-foot rope--taught at their waist. The two switch off with team-mates every two minutes. As both goals move through a half-field area to avoid their opposition, players try to hold possession, move the ball rapidly, and score under their opponent's mobile goal.

 

"Quadrants," a Small-Sided Game of Possession

      Quadrants provides further warm-up. It's again a small-sided game emphasizing possession. Shown in Diagram 2, 16 players are divided into teams of eight: one defends while the other tries to hold its possession as it travels through the quadrants--each a 20-by-20 yard square. Two defenders (red circles) stationed in each of the quadrants are restricted from moving among the quadrants, while the offensive team (blue squares), partitioned into sub-teams of four, keeps two balls in play.

      Four-versus-two play begins in quadrants A and C as both sub-teams try to string five or more passes together before moving into quadrants B and D, respectively, and then on into quadrants C and A. When the quadrant to be entered is occupied by attackers, that subteam must continue to hold its possession where it is until the quadrant empties. Should the defense win possession or the ball be knocked out of bounds, the offense immediately restarts a new ball (from one of several placed outside each quadrant) and continues play.

      The coach scores possession by adding each subteam's number of lost possessions to its number of balls forced out of play. When both subteams re-enter their original quadrants, the two teams of eight switch assignments and play continues. The team of eight with the lower number of lost possessions wins.

 

Scrimmage: Direct Versus Possession Play

     A controlled scrimmage expands the theme: Diagram 3 shows one played on a three-quarter sized field, where one team (red circles) emphasizes possession while the other (blue squares) emphasizes direct play. The field is divided into four zones with flat cones: wing-channel boundaries extends from penalty box to penalty box while midfield boundaries link these to the center circle.

      Circles try to maintain their possession--not attack goal. They are constrained to crossing the midline through wing channels; otherwise a free kick is awarded squares. Squares, on the other hand, attack goal by playing long, air balls over the top to their strikers, who are themselves constrained to the attacking half of the field: air balls must be played over the center circle to enter squares' attacking half, or circles are awarded the free kick. We want squares to play air balls through the central channel, by-passing any midfield play when at all possible.

      For twenty minutes squares attack goal, while circles score with time of possession: one goal for each two minutes of their accumulated possession in Zones A, C, or D (by the coach's stopwatch) [note, scoring could alternatively be based on number of completed passes in those Zones--say one-half goal for each sequence of five passes or one-half goal for every 20 passes accumulated there].

       Possession in Zone B counts for nothing because lost possessions there can be devastating to the ball-possession team. A recent example took place in World Cup '94 in the Argentine-Nigeria, first-round match: in the first half, Nigeria intercepted a lazy pass just below the midline in its attacking half--as most of the Argentineans were making attacking runs; before they could transition to defense, the ball was in the back of their net for the lone Nigerian score. Even the best sometimes make poor choices. In our scrimmage, the direct-play team scores two points for every conventional goal and one point for every shot on goal. The sessions objectives are for one team: (1) to dictate tempo against another playing long ball, (2) to control where its possessions are being lost, and (3) to improve its ability to use possession in holding leads.

 

Scrimmage: Holding Leads Late in the Match

     A scrimmage with a slightly different twist ends the session. Here, the game is 7v7(+2K), played to goal between the tops of the two penalty boxes. A possession-oriented team begins the scrimmage with a 2-0 lead and 20 minutes left in the match. While it tries to hold its possession, the other team is again constrained to playing more directly. As an option to lessen the pressure on the possession team, we could include the following restriction: When the possession team has control of the ball, two designated players on the other team must kneel on the field and not resume play until their team regains possession. Alternatively or in concert--to increase pressure on the possession team--we could force two of them to kneel on defense as well.

      Middle third boundaries--marked with flat cones--run between touchlines. The direct-play team again attacks goal conventionally except for a constraint to force the long ball: It must pass through the middle third--from one middle third boundary to the other--with an air ball; otherwise, a free kick results for the possession team. Note: It can play the ball into the middle third, but play there must be followed by a ball played back then over the middle-third boundaries.

      The coach, observing from the sideline, charts the play of the possession team: where its possessions are lost and the number of passes it strings together on each. While the direct-play team scores two for every conventional goal and the possession-play team one, the possession team also scores once for every possession of four or more passes that ends with a turnover in its attacking third and loses one for every two lost possessions in its defensive third.

      Typical results are shown in Diagram 4. In the 20 minute session, there were 42 possessions: for the ball-possession team, 22 were lost in its attacking third, 13 in its middle third, and 7 in its defensive third. Remember, the score stood 2-0 before game began. Two goals were scored by each team with double value to the direct-play team [score: 4-4]; an additional four goals were scored by the ball-possession team by stringing four or more passes together before losing possession in its attacking third (shown encircled) [score: 8-4]; and finally, the direct-play team won seven of its possessions in the other's defensive third to add 3.5 goals [final score: 8-7.5 to the ball-possession team].

      Given the possession team's goal to hold its lead by dictating tempo, we expect most of its possessions to be lost in its own attacking half and more of them to last longer than three passes. If the reverse is found, the team has likely taken more chances to score than tried holding its possession. Players weren't in tune with the scrimmage's intent, possibly because, with more-skill, they found attacking too easy. If that be true, add constraints: force the possession team to make five passes before attacking goal, to move the ball from one wing zone to the other before attacking goal, or to pass the ball back (into "negative" space) on any won possession in its middle or attacking thirds. We could also use the kneeling-player option to benefit the long-ball team as well.

       The session's goal has been to force the one team to impose its tempo on the other and hold its lead. Improvement should be reflected in its session-to-session statistics: in the relative number of possessions lost in the attacking versus defensive halves, in longer possessions, and in game scores. A ball-possession team imposes its tempo consciously by first blunting the efforts of the long-ball team, then by forcing play to its own strengths.

© Ric Miller 1996 (all rights reserved)
 
 

   I would like to thank Ric Miller for allowing us to publish his articles on the NASL website.  Ric no longer writes about soccer but you can enjoy his writings and technical analysis of the stock market on his website at http://home.att.net/~miller.richard.w.p/


 
 
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