Set your red & white pieces up in a
4-1-2 formation or whatever formation you wish. But the game gets clumsy
with more than 7 pieces on each side.
o
o o o
o
o o
Two moves at a time. You can move up or back just as if
each piece were a king in regular checkers.
You can move one piece two spaces or two pieces one space each.
Each time there is a King – game restarts. Getting kinged = Goal.
Double jumps are OK but not triple jumps. You have only two moves per
turn. Each jump counts as a turn.
Your attacking objective is to get kinged in the middle end line spaces –
2nd & 3rd space only – by forcing those opposing pieces to jump you and
move another piece into the space for a goal.
Every time you jump an opponent's piece it changes to your team so you
need to switch the piece to your team's colored piece on the board. Stay
focused – you need to remember where your opponent's pieces were when you
switch pieces. A variation on the game is to have a referee to change the
pieces, time the game, and keep score. Any disputes are settled by ref.
At times during play the total pieces you have may be reduced to 2 or 3
pieces. Don't worry. You can add pieces by jumping your opponent's
pieces.
Your Defensive objective is to jump your opponent's pieces thereby
changing the piece to your team.
If you jump a piece, the piece changes teams. Creating an advantage
offensively or a double team defensively. Replace the jumped piece with a
different colored piece.
Hint: Strategy -- best to focus on moving 2 or 3 pieces together in order
to get behind your opponent and force the pieces in the 2nd or 3rd
backspace out. Bring piece behind attacking piece for support and jump
opposing piece which converts opposing piece to your team.