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"How
to sound like an expert" |
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This is a list of terms and sayings that you will hear around a
soccer field. Some I accumulated from listening to coaches
that knew what they were talking about, some came from reading
soccer books, some came from Soccer-Coach-l, Soccer-Ref-l, Women's
Soccer mailing lists, some from the
Oregon Youth
Soccer Manual, some from watching soccer on television, some I
just accumulated over time and don't know where they came from and
some I just made up to clarify soccer concepts to my teams.
Some of these are cute, some are obvious and some are obscure.
But say them at the right time and someone is bound to ask if you
grew up in Europe or South America. Ken Gamble, 1997
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A
- "A
ball in the back of the net knows no gender."
This is what I tell my coed teams when they think that only boys can
score.
-
Advantage rule
- The referee allows play to continue
when an attacking player is fouled by a defending player and to call
the foul and stop play would result in the attacking team losing an
advantage (on the attack with good scoring chances). If the
advantage does not materialize, the referee may still call the foul
(blow the whistle) and stop play and award the attacking team with a
free kick at the point
where the foul occurred.
-
Advantages
-
- All
Ball! - what coaches and parents like
to yell when they feel that a tackle was properly made.
Usually this is a pre-emptive strike yelled just at the referee just
before the referee pulls out a yellow or red card to signify that it
was a foul.
-
American Football - What the rest of
the world calls our pointy football.
-
Assist - the pass or passes that
immediately precede a goal. Only the last pass or the last two
passes can qualify as an assist to go in the record book.
-
Assistant Referee - Prior to 1996 they
were known as linesmen/lineswomen. There are two per game.
Their job mainly consists of signaling balls out of touch, goal kicks,
corner kicks, and offsides positions and to assist the Center
referee.
-
Attacking midfielder - the most forward-playing midfielder,
playing right behind the forwards; he supports the offense by
providing passes to forwards to set up goals.
- Away
- clear the ball out of the area it is
in, usually the Penalty Area (PA)
- AYSO
- American Youth Soccer Organization — an administrative body
of youth soccer which sets rules and provides information and
equipment to youth league referees, coaches and players.
B
-
B
International - An "international" is a match between two
national teams. It does not include a game between just any
two teams that come from different countries.
A "full" international is a match where both teams are "The"
national team (sometimes called the senior national team) from their
country. It does not cover, say, U-23 teams playing, which are
referred to as "B Internationals."
Both teams have to be the national team from their country.
- Back
- a defender.
- Back
header - a player's use of his head to
direct the ball backwards.
- Back
tackle - an attempt by a defender to
take the ball away from a ball carrier by swinging the defender's
leg in front of the ball from behind.
- Ball
- going for a loose ball; for example,
"Gary's ball"; yelling "mine" may be construed as ungentlemanly
conduct, trying to deceive an opponent verbally.
-
Ball-to-Hand - This term means an
unintentioned handling of a ball by a player other than the
goal-keeper in the Penalty Area. This action is not deliberate
and requires no penalty. In other words movement of the ball
into the players hand. This is the opposite of Hand-to-Ball
which means movement of the hand into the ball which is considered
as a deliberate action by the player and is penalized.
-
Banana Kick - A kick (usually a long
corner kick) that curves so much that it take the shape of a banana.
The idea is to curve the ball from the corner directly into the
goal.
-
Bending Runs - runs made by players on
the team with the ball that are not straight. If you run
straight down the field in front of a teammate you can not receive a
pass since your back is to the passer. By making a
bending run you are always in a position "open" to a pass.
-
Boots - soccer shoes - what Americans
refer to as cleats.
-
Breakaway - when an attacker with the ball approaches the
goal undefended; this exciting play pits a sole attacker against the
goalkeeper in a one-on-one showdown.
-
Bundesliga - The German professional
football league.
-
By-line - what we, Americans,
normally refer to as the goal line. The end line at each end of the
field that the goals are lined up on.
C
- Cap
- Recognition earned by a player for
each appearance in an international game for his country.
-
Cards
- Because soccer is often played between players and fans who may
not speak each other's language the card system was devised as the
universal symbol of fouls. See also Red
Card and Yellow Card.
-
Carry - Dribble
-
Carrying the ball - a foul called on a
goalkeeper when he takes more than 4 steps while holding or bouncing
the ball.
-
Center - a pass from a player located
near the sideline towards the middle of the field; used to get the
ball closer to the front of the goal; also called a cross.
-
Center Circle - a circular marking with a 10-yard radius in
the center of the field from which kickoffs are taken to start or
restart the game.
-
Center Line - The Midfield line that cuts the field in half.
It is parallel to the goals.
-
Center Spot - a small circular mark inside the center circle
that denotes the center of the field from which kickoffs are taken
to start or restart the game.
-
Central Defender - a player who guards the area directly in
front of his own goal in a zone defense; does not exist in a
man-to-man defense.
-
Chaining - linking drills together so
that complicated skills can be learned by a series of simple steps.
-
Charge - to run into an opponent; legal
if done from the front or side of the ball carrier; illegal against
a player without the ball or from behind.
- Charging - A method of unbalancing the player who has possession, or is
attempting to gain possession, of the ball. The maneuver of using a
"shoulder" (actually from elbow up to and including the shoulder)
against an opponent’s shoulder to gain an advantage; permissible
only when the ball is playable (i.e. within 3 feet).
-
Chest trap - when a player uses his
chest to slow down and control a ball in the air.
- Chip
pass - a pass lofted into the air from
a player to a teammate; used primarily to evade a defender by
kicking the ball over his head.
- Chip
shot - a kick lofted into the air to
try to sail the ball over the goalkeeper's head and still make it
under the crossbar into the goal.
-
Chunking - spatial awareness of other
players and positions
-
Clear - to kick the ball away from one's goal.
-
Clearing - The act of moving the ball out of the vicinity of
one’s own goal area by throwing (goalkeeper only) or kicking it
(generally up the sideline).
-
Cleats - the metal, plastic or rubber
points in the bottom of a soccer shoe used to provide a player with
traction; term also used to refer to the shoes themselves. See also
"Boots".
-
Close down - pressure the ball
immediately
- Club
Linesman - an un-certified assistant
referee or linesman. They are restricted to helping make
out-of-bound calls.
-
Coachable Moment - A quick freeze of
the action during a drill. The coach blows his whistle.
The players freeze their positions. The coach gets in,
makes an observation or point, and then immediately gets back out.
No preaching and no long drawn out speeches. This is the
consensus pick among coaches as the best way to coach drills.
-
Coerver - Weil Coerver - well known
Dutch coach who teaches soccer moves and a total soccer concept
known as the Coerver method. It relies on lots of repetition to gain
ball handling skills.
-
CONCACAF - The Confederation Norte-Centroamericana y Del
Caribe de Footbal — the regional organization of North American and
Central American soccer under which World Cup qualifying matches are
played; member countries include the U.S., Canada, Mexico, and
Central American and Caribbean countries.
-
Contain - Slow down player with the
ball
-
Corner arc - a quarter-circle with a
radius of 1 yard located at each of the 4 corners of the field; on a
corner kick, the ball must be kicked from inside this arc.
-
Corner flag - the flag located at each
of the 4 corners of the field, inside the corner area.
-
Corner
kick - a type
of restart where the ball is kicked from the corner arc in an
attempt to score; awarded to an attacking team when the ball crosses
the goal line last touched by the defending team.
A kick made by the attacking team
from the corner arc on the side of the field where the ball went out
of play. A corner kick is awarded when the ball is last touched by a
defensive player and goes out of play over the goal line without
resulting in a goal. Opponents must be at least 10 yards away from
the ball when the kick is taken. A goal may be scored directly
(without being touched by another player) from a corner kick.
-
Counterattack - an attack launched by a
defending team soon after it regains possession of
the ball.
-
Creating
Space - A term meaning to draw your mark away
from your teammates or away from the area that you want open.
The most obvious use of this is to draw defenders out of the box on
set plays (i.e. corner kicks) so that a player on your team can use
that space to receive, shoot or head the ball.
-
Cross or
Crossing Pass -
a kick into the middle of the goal box,
a pass from an attacking player near
the sideline to a teammate in the middle or opposite side of the
field; used to give the teammate a good scoring opportunity. A
pass in which the ball is kicked from one side of the field to the
other side.
-
Crossbar - the horizontal beam that
forms the top of a goal and sits on top of the two posts; it is 24
feet long and supported 8 feet above the ground.
-
Cut off
the line - A defense against teams that throw
"down the line".
D
-
Dangerous play - when a player attempts a play that the
referee considers dangerous to that player or others.
Play that is likely to cause injury. Examples are high kicking,
playing while lying on the ground if a defender is also playing the
ball, or playing the ball while it is in the possession of the
goalkeeper. Most referees include that there should be a
"flinch factor" by the opposing player for it to be a dangerous
player. In other words if the play does not cause the opposing
player to "flinch" or hold back from playing the ball then it
probably is not a dangerous play. What is a dangerous play at
U10 may not be a dangerous play at U14.
-
Defender - Also called fullback. A player who functions
primarily in the defensive third of the field and whose major role
is to repel attacks on the goal by the opposing team.
-
Defensive midfielder - the player
positioned just in front of his team's defense; he is often assigned
to mark the opposition's best offensive player; also called the
midfield anchor.
-
Defensive pressure - when one or more
defenders closely mark a ball carrier to harass him into losing the
ball.
-
Deflection - the ricochet of a ball
after it hits a player.
- tournament and the event
surrounding this selection.
-
Direct
Free Kick - a
free kick that is awarded for fouls that involve physical
contact such as tripping, holding, or pushing or for a hand ball by
field players or for a hand ball by the goalkeeper when he is
outside of the penalty area. A free kick requires the other
team to back off of the ball ten yards and allow a free striking of
the ball. A free kick can score by going directly into goal.
It does not have to be touched by anyone other than the kicker.
A free kick from which a goal
can be scored directly (i.e. without first being touched by
another player). It is awarded for substantial infractions of the
rules (see Summary of the FIFA Laws of the Game, Law XII, this
section). Opponents must be at least 10 yards away from the ball
(opposing players may stand on their own goal line between the goal
posts), but the player taking the kick may do so without waiting if
he/she wishes. The ball is not in play until it has traveled its own
circumference. The ball must be stationary when kicked and the
kicker may not touch the ball a second time until it has been played
by another player (of either team).
-
Diving header - a ball struck near
ground level by the head of a diving player.
-
Don't be
caught flat
- Down
the line - a cry heard in youth soccer
during Throw-ins meaning to throw the ball close to the touch line
toward your opponent's goal rather than toward the center of the
field.
- Draw
- a game that ends with a tied score.
- The
Draw - the selection of World Cup teams
to place them into playing groups for the World Cup Championship.
-
Dribbling - run with the ball at your
feet, playing it on every step or every other step. Used in close
proximity to an opponent.
-
Driving - (running with the ball)
playing the ball well forward and running after it. Used to
accelerate away from an opponent.
- Drop
- pass backwards into negative space (usually) dropping a ball for a
teammate to possess or shoot.
-
Drop ball
- a method of
restarting a game where the referee drops the ball between 2 players
facing each other. A ball held by the referee and allowed to fall directly to the
ground between two opponents. The ball is in play after it touches
the ground. A drop ball restarts the game after play is stopped for
no penalty situation (e.g. after an injury). The ball is
dropped where it was last in play or at the nearest point outside
the penalty area. A goal may be scored directly from a drop ball.
- Drop
kick - when a goalie drops the ball
from his hands and kicks it before it hits the ground.
E
-
Early Service - Not church at 8:00am on
Sunday but rather to cross or pass the ball into the 18 Yard box
quickly. This puts the ball far enough out that the keeper has
to risk coming out of the goal after the ball and leaving an
undefended "empty" net. The reason that attackers like an
early service is that the ball is served high and behind the sweeper
and fullbacks who have to risk turning their backs to the attackers
to clear the ball. They also risk an "Own Goal" if they play
the ball wrong.
- 18
Yard Box - The large area in front of
the goal known as the penalty area. Most fouls in this area
against the defnsive team will result in a penalty kick.
-
Empty net - A goal without a keeper in
front of it. Often the goal is emptied on purpose late in a match by
the trailing team in order to get numbers up on the offensive end of
the field.
-
Endline - see Goal line.
-
English Football Association - the F.A.,
an association of English soccer teams founded in 1863 to set soccer
rules.
-
Escort - A defensive move using the
attackers own momentum and no passing lanes to "escort" the attacker
out of bounds.
-
Escort him out of bounds. A good
delaying form of defense against teams that tend to dribble too
deeply into the corners before serving their crosses into the mouth
of the goal. As long as the attacker is going wide the
defender will try to deny the cross while defending against a
cut-back dribble into the middle. This defense often pushes
the attacker into an error so deep that he carries or shoots the
ball over the goal line.
-
European
Cup - the
championship tournament played between Europe's top national teams.
F
- Fake
or feint - a move by a player meant to
deceive an opposing player; used by a ball carrier to make a
defender think the ball carrier is going to dribble, pass or shoot
in a certain direction when he is not.
- Far
and Wide - Spread out using the width
and length of the field
- Far
post - goal post farthest from the ball
-
Field - the pitch, the rectangular area
where soccer matches are played.
- FIFA
- The association that rules the world of futbol "soccer". You may
click here to see a copy of the
latest FIFA rules on our website.
-
Finish - The ability to complete a play
or move. Younger players have problems "finishing". Because
they lack confidence in their ability to shoot or pass accurately
from long distances they tend to dribble or possess the ball too
long and end up losing the ball to an opponent. Strikers must
be "good finishers".
- Flat
Back Four - A popular defensive
formation that relies on lots of support.
-
Flick - A quick header, flick header
- Foot
trap - a player's use of the bottom or
sides of his shoe to control a rolling or low-bouncing ball.
-
Formation - the arrangement into
positions of players on the field; When listed as
numbers formations always leave the goalkeeper off and work from the
defensive end to the offensive end. For example, a 4-3-3 formation
places 4 defenders, 3 midfielders and 3 forwards on the field.
-
Forward line - the 3 or 4 forwards who
work together to try and score goals; consists of two wingers and 1
or 2 strikers.
-
Forward pass - a pass made towards the
opposition's goal.
-
Forwards
- the 2, 3 or 4
players on a team who are responsible for most of a team's scoring;
they play in front of the rest of their team where they can take
most of its shots; strikers and wingers.
Player who functions primarily in the
attacking third of the field and whose major responsibility is to
score goals.
- Foul
- a violation of the rules for
which an official assesses a free kick.
-
4-2-4 - a formation that consists of 4
defenders, 2 midfielders and 4 forwards.
-
4-3-3 - a formation that consists of 4
defenders, 3 midfielders and 3 forwards; the most common formation
used by teams.
-
4-4-2 - a formation that consists of 4
defenders, 4 midfielders and 2 forwards - also one of the most
popular formations currently used by World Cup teams.
-
Free kick
- a kick
awarded to a player for a foul committed by the opposition; the
player kicks a stationary ball without any opposing players within
10 feet of him. See also
Direct free kick and Indirect free kick
-
Friendly
- a British term meaning a practice match as in "We had a friendly
with a team before the regular season began."
It simply means that the match does not count in official standings
(e.g., not a World Cup qualifying match). It's another name for a
practice match or scrimmage, but you can't get people to pay $30 to
watch a "scrimmage". Did you know that last year's friendly
Argentina v Brasil was shown only on Pay Per View? And the stadium
was sold out (scalpers had a field day).
-
Front header - the striking of a ball
in the air by a player's forehead; the most common type of header.
-
Front tackle - an attempt by a defender
to kick the ball away from an attacker by approaching him from a
head-on position.
-
Fullback - A rear defender.
See also Defender
-
Full International - An "international" is a match between
two national teams. It does not include a game between just
any two teams that come from different countries.
A "full" international is a match where both teams are "The"
national team (sometimes called the senior national team) from their
country. It does not cover, say, U-23 teams playing, which are
referred to as "B Internationals."
Both teams have to be the national team from their country.
-
Funnel - an imaginary funnel shape on
the field with the wide portion of the funnel originating at the
points where the mid-field line meets the touch-lines and the narrow
end of the funnel pouring into the mouth of your own goal.
This is a term used by the defense to get the opponent out of the
funnel area where the angle on shots is good.
G
- Get
it out of there! - An obvious call to
kick the ball out from in front of the goal.
- Get
square. - an offensive tactic of
getting ten to twenty yards away from your teammate who possesses
the ball at a 90 degree angle (formed between the teammate and the
goal.)
-
Goal
- a ball that
crosses the goal line between the goalposts and below the crossbar
for which a point is awarded; also, the 8-foot high, 24-foot wide
structure consisting of two posts, a crossbar and a net into which
all goals are scored. A one-point score occurring when the whole of the ball passes
entirely over the goal line, between the vertical goal posts, and
under the horizontal crossbar. A goal is not scored if the ball was
not touched by another player (of either team) after an indirect
free kick, goal kick, kick off, or throw in.
-
Goal area
- the rectangular area 20 yards wide by 6 yards deep in front of
each goal from which all goal kicks are taken; inside this area, it
is illegal for opposing players to charge a goalie not holding the
ball. Area (20 x 6 yd. on a
full-size field) marked within the penalty area, and directly in
front of goal, from which all goal kicks originate.
-
Goal kick
- a type of restart
where the ball is kicked from inside the goal area away from the
goal; awarded to the defending team when a ball that crossed the
goal line was last touched by a player on the attacking team.
Taken by any defending
player to restart the game after the ball goes out of play over the
goal line, having last been touched by an attacking player. It may
be taken from any point within the half of the goal area nearest
where the ball went out. All opposing players must stand outside the
penalty area. To be in play, the ball must leave the penalty area
(inbounds); otherwise the kick is retaken.
- Goal
line - the field boundary running along
its width at each end; also called the end line or by-line; runs
right across the front of the goal; the line which a ball must
completely cross for a goal to be scored.
-
Goalie - Goalkeeper, GK, keeper - other
names for Goalkeeper.
-
Goalkeeper
- the player
positioned directly in front of the goal who tries to prevent shots
from getting into the net behind him; the only player allowed to use
his hands and arms, though only within the penalty area.
Player who functions
primarily in the penalty area and whose major responsibility is to
prevent the opponents’ shots from entering the goal for a score. The
goalkeeper is the only player allowed to touch or pick up the ball
with his/her hands, and may only do so when the ball is within
his/her own penalty area. The keeper is the team’s last line of
defense.
-
Goalmouth - the front opening to each
goal.
-
Goalposts - the two vertical beams
located 24 feet apart which extend 8 feet high to form the sides of
a goal and support the crossbar. See also far post and near
post.
-
Goalside - Keep opponent with or
without the ball towards the outside touchline
H
-
Hacking - kicking an opponent's legs.
- Half
and Half - This is what I yell to my
goalkeeper. It means that, if the attacker had a clear view of
my goalkeeper and the goal, then half of that view of the goal
should be on one side of the keeper and the other half on the other
side of the keeper. I don't mean that half of the goal should be on
one side of the keeper and the other half on the other side of the
keeper - rather "HALF OF THE VIEW". Its a spatial/angle
concept putting the goalkeeper in center of the attacker's shooting
angle allowing the goalkeeper the best defensive position in most
circumstances.
-
Halfback - Midfielder.
-
Halftime - the intermission between the
2 periods or halves of a game.
-
Halves - see Periods.
-
Handle - What the goalkeeper can do
inside of the 18 Yard Box - use his hands to pick up the ball.
-
Hand-to-Ball - This term means
deliberate handling of a ball by a player other than the goal-keeper
in the Penalty Area. This is considered as a deliberate action
by the player and is penalized. In other words movement of the
hand towards the ball. This is the opposite of Ball-to-Hand
which means a movement of the ball into the players hand which is
not deliberate. That action requires no penalty.
- Hat
trick - 3 or more goals scored in a
game by a single player.
-
Header - the striking of a ball in the
air by a player's head.
-
"Heels on the Line" - Coaches often
yell "Heels on the Line" to their midfielders to remind them to
remain wide.
- Help
- Support teammate in trouble
- Hips
open - this is the way a player should
receive the pass from a teammate. By having you hips open to
the field in the direction that you are attacking you can receive
the ball on your back foot without stopping or trapping it and thus
can play it forward immediately. Also the "hips open" position
allows the player to see the whole field so he can remain aware of
open teammates or defenders.
- Hook
- the curved trajectory of a ball due to spin imparted on it by a
kicker, such as in a banana kick.
-
Hospital Pass - a pass from one
teammate to another that should be crisp but instead is too soft.
This results in a pass that becomes a 50/50 ball instead of one that
is easily received without being contested by the opposition.
A hospital pass is just what it says it is - a pass that could
result in an injury that puts the receiver in the hospital.
I
- IFAB
- International Football Association Board — the organization
consisting of 4 British soccer organizations and FIFA that approves
all changes in the official international rules of soccer called the
17 Laws.
-
Illegal Throw-in - violation of
legal throw-in requirements.
- In
bounds - when a ball is within the
boundaries of the field, having not completely crossed a sideline or
goal line.
-
Indirect Free Kick - a free kick that
is awarded for other fouls that are judged to be not serious -
such as obstruction, dangerous play or charging. Indirect
kicks must touch another player (either team) before the ball goes
into the net in order to score. The player kicks a
stationary ball without any opposing players within 10 feet of him;
a goal can only be scored on this kick after the ball has touched
another player. A free kick from which a goal cannot be
scored until the ball is touched by another player. It is awarded
for technical and minor infractions of the rules (see Summary of the
FIFA Laws of the Game, Law XII, this section). Opponents must be at
least 10 yards away from the ball (opposing players may stand on
their own goal line between the goal posts), but the player taking
the kick may do so without waiting if he/she wishes. The ball is not
in play until it has traveled its own circumference. The ball must
be stationary when kicked and the kicker may not touch the ball a
second time until it has been played by another player (of either
team).
-
Injury time - time added to the end of
any period according to the referee's judgment of time lost due to
player injuries or intentional stalling by a team.
- In
play - when a ball is within the
boundaries of the field and play has not been stopped by the
referee.
-
Instep drive - a straight shot taken
with the instep of a player's foot; usually the most powerful and
accurate of shots.
-
Inswinging - A kick that curves in
towards the goal mouth.
-
International - An "international" is a match between two
national teams. It does not include a game between just any
two teams that come from different countries.
A "full" international is a match where both teams are "The"
national team (sometimes called the senior national team) from their
country. It does not cover, say, U-23 teams playing, which are
referred to as "B Internationals."
Both teams have to be the national team from their country.
-
Intermission - the 5-minute rest period
between periods of a game.
- In
Touch - A ball that is out of play is
called "in touch" - A ball that crosses the plane of the touch line
or goal line is in or out of play. It does not have to make
contact with the ground or an object. This means it can be
blown in or out of bounds without ever actually touching a player or
ground.
-
ITOOTR - Abbreviation meaning In the
Opinion of the Referee which is what matters in any ruling.
J
-
Juggling - keeping a ball in the air
with any part of the body besides the hands or arms; used for
practice and developing coordination.
-
Jules
Rimet Trophy -
the trophy given to the World Cup winner between 1930 and 1970,
after which it was permanently retired and replaced by the World
Cup.
K
-
Keeper! - goal keeper command for the
ball - Also used is the one syllable "Keep".
-
Keeper's in charge - Yelled to the
keeper to remind him to communicate to all defenders on corner kicks
and throw-ins deep in your own territory as to who is to mark which
opponent. This is especially important when opponents overload
the far post on corner kicks.
-
Kickoff - the method of starting a game or restarting it
after each goal; a player passes the ball forward to a teammate from
the center spot. Officially begins the game at each
half and restarts play after a goal is scored. The ball must go
forward (into the opponent’s half of the field) and is in play after
rolling its own circumference (about 27 inches). This was changed in
the July 1997 FIFA rules to "the ball must move." The player
kicking off must not play the ball again until it has been played by
another player (of either team). Opponents must be at least 10 yards
away from the ball in their own half of the field when the kick off
is taken.
L
- Laws
of the Game - the
17 main rules
for soccer established by FIFA.
- Law
XVIII - Law 18 is the unwritten law
that requires referees to apply common sense to officiating a game.
In other words a referee should apply the 17 Laws of the Game so
that they do not interfere with the fairness of the game at hand.
- Lead
pass - a pass sent ahead of a moving
teammate to arrive at a location at the same time he does.
-
Legal slide tackle - most tackles where
the defender gets all or most of the ball are considered legal.
However, tackles from the front "cleats up" and almost any tackle
from the rear are considered illegal by most referees.
-
Legal Throw-in
- A throw-in made with both hands. Hands must begin
behind the head. The ball can not spin when thrown - must be thrown
with equal force by both hands. Both feet must remain on
the ground. Part of each foot must be on the touch line
or behind it.
- Let
the ball do the work. - Self explanatory - Pass when you can,
dribble when you must.
- Line
- deliver the ball to or down the touchline
-
Linesman - Now known as
Assistant Referees.
If they are certified assistant referees may help the referee call
fouls, offside and out-of-bounds calls. If they are not
certified they are known as "Club
Linesmen" and are restricted to helping
make out-of-bound calls. They carry a flag to signal
their observations. Also Linesperson
- Person (often a parent volunteer) who assists the referee; one
linesperson is assigned to each touchline. Their primary
responsibility is to indicate when the ball is out of play (i.e.
when the whole of the ball crosses the whole of the
touchline or endline). The linesperson also signals which team has
the right to put the ball in play again by using their flag to show
the direction of play for the restart.
- Lock
in - double team opportunity, normally
along the touchline
- Lock
on - pick up and stay with an opponent,
tightly
- Long
Corner - A corner kick where the
attacking team attempts to kick the ball all the way into the goal
box.
-
L.O.T.G. - abbreviation for The Laws of
the Game - FIFA's rules.
M
- Man
on - opponent approaching fast
-
Man-to-man - a type of defense where each defender is
assigned to mark a different forward from the other team; the most
common type of defense for national-level teams.
-
Marking
- guarding a
player to prevent him from advancing the ball towards the net,
making an easy pass or getting the ball from a teammate.
Guarding or covering an opposing
player (with or without the ball) when he/she moves into your area
of play.
- Mark
or Mark Up - cover an opponent
-
Match - a
soccer game.
-
Measure - What you do to your opponent
in a man-to-man system. You "measure" him. Does he always go to his
right to shoot? Does he have a favorite move that
he uses all the time? Does he try to always tackle or just delay on
defense? Does he have a favorite receiver or passer? Generally this
is done in the first portion of a match. Then a smart player will
use that information to gain an advantage during the remainder of
the match. For example, if you know that you opponent has a
weak left foot you can cheat to his right to tackle away the ball.
-
Megged - short for
nutmegged.
- Mid
- short for midfielder - as in "He's
playing center mid."
-
Midfield - the region of the field near
the midfield line; the area controlled by the midfielders.
-
Midfielders -
the 2, 3 or 4 players who link together the offensive and defensive
functions of a team; they play behind their forwards.
Player who functions
primarily in the center (neutral) third of the field and whose
principal job is to link the defense and the attack through ball
control and passing.
-
M.L.S. - Major League Soccer — the
major U.S. outdoor soccer league
- Mine
- signifies "My ball" - yelled when going for a loose ball - can be
considered unsporting behavior by the referee, especially if used to
trick an opponent into not playing a ball.
- Move
- don't get caught flat footed and keep moving or also a move is a
way of maneuvering around an opponent - "to put a move on him."
N
-
N.A.S.L. - North American Soccer League
— an outdoor league formed in the U.S. in 1967 that attracted great
international players including Pele and huge audiences to the U.S.
in the 1970s; folded in 1985.
-
NASL - North Alabama Soccer League
-
National team - a team consisting of
the best players in a country chosen to represent it in
international competitions such as the World Cup.
- Near
Post - goal post nearest to the ball -
this same post can become the far post as the ball moves to the
other side of the field.
- Net
- hemp, jute or nylon cord draped over
the frame of the goal and extending behind it; also used to refer to
the goal itself.
- Nil
- an English term meaning zero as in the score of the match is one -
nil. Used in the United States until mid twentieth century.
Heard often from the British announcers when watching soccer Fox
Sports World.
-
"Numbers Down" - Have fewer defenders
than the other team has attackers in a third of the field or
conversely having fewer attackers than the other team has defenders
in a third of the field. You never want to be "numbers down".
-
"Numbers Up"
- Have more defenders than the
other team has attackers in a third of the field or conversely
having more attackers than the other team has defenders in a third
of the field. You always want to be "numbers up".
-
Nutmeg - to
pass or dribble the ball through the legs of a defender. Also "meg"
for short.
O
-
Obstruction - when a defensive player,
instead of going after the ball, uses his body to prevent an
offensive player from playing it.
- ODP
- Olympic Development Program (or Player)
-
Offense - the function of trying to
score goals.
-
Offensive team - see Attacking team.
-
Official game clock - the clock that
the referee carries with him on the field so he can signal when each
half is over; does not stop during the game, even when play does.
-
Officials - the referee and 2 linesmen
who work together to make sure the game is played according to the
rules of soccer; responsible for stopping and restarting play,
keeping track of the score and the time remaining and citing
violations of the rules, called fouls; they wear uniforms that
distinguish them from the players on both teams.
-
Offside
-
a violation called
when a player in an offside position receives a pass from a
teammate; an indirect free kick is awarded to the non-offending
team. Offside is defined as
occurring at the moment the ball is played by one of the attacking
players to a teammate. A player is in an offside position if he/she
is nearer to the opponents’ goal line than the ball, unless: (a) the
player is in his/her own half of the field, or (b) there are at
least two opponents (one may be the goalkeeper) nearer the goal line
than the player.
A player is penalized if he/she is in an offside position AND if, in
the judgment of the referee, the player is: (a) interfering with
play or with an opponent, or (b) seeking to gain an advantage by
being in that position.
A player is not declared offside (a) merely by being in an offside
position; (b) if they receive the ball directly from a goal kick, a
corner kick, a throw in, or a drop ball; or (c) if the ball is last
played by an opposing player.
-
Offside position - an attacking player
positioned so that fewer than 2 opposing defensive players (usually
the goalie and 1 other defender) are between him and the goal he is
attacking; a player is not offside if he is exactly even with one or
both of these defensive players. Being in an offside position
is not the same as offsides and is not illegal unless he
participates in the play or gains an advantage in being offsides.
-
Offside Trap - A play by the defense to
catch the attacking team offsides. It is often used on restarts
(short corner kicks, deep indirect free kicks and deep throw-ins).
The sweeper usually calls out "Trap" as a signal for the fullbacks
to pull up past the attackers as soon as the ball is put into play
by an attacker.
- OGSO
- Obvious Goal Scoring Opportunity
-
On-side - the opposite of offside.
- Open
- describes an attacking player who
does not have anyone marking him.
-
Osgood-Schlatters - A painful knee
condition that many soccer players going through the growth spurts
of puberty get.
- Out
of bounds - when a ball is wholly
outside the boundaries of the field, having completely crossed a
sideline or
goal line. The term "out of bounds" is an American football term and
not a soccer term. The correct terms are when the ball is "out of
play" or "out of touch".
- Out
of play - when a ball is wholly outside
the boundaries of the field or play has been stopped by the referee.
-
Outlet passes - when a goaltender or
defender passes the ball from close to his own goal toward the other
team's goal; used to start a counterattack.
-
Overlap - when a wing moves away from
the sideline towards the center of the field to create space for a
teammate to advance the ball undefended along the side of the field.
-
Overtime - the extra periods played
after a regulation game ends tied; used in collegiate and
championship international matches to determine a winner.
- Out
- defenders are to move towards the ball, away from the goalline
-
Outswinging - A kick that curves away
from the goal mouth. The idea is to curve the corner kick away from
the arms of the goalkeeper to an attacker with a clear shot or head
at goal.
- Own
Goal - to accidentally put the ball in
your own goal which counts as a goal for your opponents.
P
-
Passing - when a player kicks the ball
to his teammate; used to move the ball closer to the opposing goal,
to keep the ball away from an opponent or to give the ball to a
player who is in a better position to score.
-
Passive offsides - being in an offsides
position but not being involved in or interfering with or gaining an
advantage in the play.
-
Penalty - short for penalty kick; also,
a punishment given by the referee for a violation of the rules.
-
Penalty
arc - a
circular arc whose center is the penalty spot and extends from the
top of the penalty area; designates an area that opposing players
are not allowed to enter prior to a penalty kick.
The arc at the top of the penalty
area; no player may be within this area while a penalty kick is
being taken
-
Penalty
area - a
rectangular area 44 yards wide by 18 yards deep with its long edge
on the goal line; the goalkeeper may use his hands to block or
control the ball only within this area.
Large area (18 x 44 yd. on a full size field) in front of goal in
which any of the "direct kick" fouls by the defending team result in
a penalty kick. Also delimits the area where the goalie can use
his/her hands. The penalty area includes the goal area.
-
Penalty
kick -
Awarded to the attacking team
if the defending team commits a direct free kick violation within
the penalty area. Penalty kicks are taken from the penalty mark.
All players (of both teams) except the kicker and opposing
goalkeeper, must remain on the field of play outside the penalty
area and penalty arc. The opposing goalkeeper must stand
(without moving his/her feet) on the goal line, between the goal
posts, until the ball is kicked. The player taking the kick must
kick the ball forward and may not touch the ball a second time until
it has been played by another player (of either team). The ball is
in play after it has traveled its own circumference. A goal may be
scored directly from a penalty kick.
For any infringement of the penalty kick rules by: (a) the defending
team, the referee will allow the kick to proceed, but if a goal does
not result, the kick will be retaken; (b) the attacking team, other
than the player designated to take the kick, if a goal is not scored
it will be disallowed and the kick retaken; (c) by the player taking
the penalty kick, committed after the ball is in play, an opposing
player will take an indirect free kick at the point where the
infraction occurred.
The referee’s whistle always starts the taking of a penalty kick.
Any penalty kick taken prior to the referee’s whistle will be
retaken using the referee’s whistle as the proper start for the
kick. See also Penalty shot.
-
Penalty mark - A mark on the field from which penalty
kicks are taken; also called the penalty spot. It is located 12
yards from the goal line, equally spaced between the goal posts.
-
Penalty shot - a kick taken from the
penalty spot by a player against the opposing goalie without any
players closer than 10 yards away; awarded for the most severe rule
violations and those committed by the defense within its own penalty
area; also taken in a tiebreaker to decide a match.
-
Penalty spot - the small circular spot
located 12 yards in front of the center of the goal line from which
all penalty kicks are taken; positioned at the center of the penalty
arc.
-
Penetrate - to advance the ball behind
opposing defenders (between them and their goal).
-
Periods - the segments of time into
which a game is divided; a regulation game played by adults consists
of two 45-minutes halves.
-
Pinny - short for pinafore, the colored
bibs worn in practice by players to distinguish each team.
-
Pitch - a British term for soccer
field.
- PK
- short for Penalty Kick
- Play
- This is a generic term as in "play the ball" - to trap,
dribble, kick or head the ball.
- Play
on. - The referee may wave his hands
and yell "Play on" if, in his opinion, stopping the play at that
point would benefit the team that committed the foul more than the
team that was fouled. For example, if a player with a
break-away is tripped from behind but the player is able to retain
possession and has a chance to shoot on goal the referee would not
want to stop the play at that point and charge the defender with a
penalty. The referee retains his right to issue a penalty card
at a later point in the action. By yelling "Play
on" he lets everyone know he is aware of the foul.
-
Points - a team statistic indicating
its degree of success, calculated as follows: 2 points for a win (3
in the 1994 World Cup), 1 point for a tie, 0 points for a loss;
also, an individual statistic for a player, calculated by totaling 2
points for each goal and 1 point for each assist.
-
Possession - control of the ball.
- Post
- goalpost or the area near it.
-
Pressure - tight defense - as in "We
pressured the goalkeeper on all punts."
-
Professional foul - a foul committed intentionally, usually
by a defender on an attacker just outside the defender's penalty
area; used to prevent a scoring opportunity without incurring a
penalty shot.
- Pull
up - defense move up command
- Push
pass - when a player pushes the ball
with the inside of his foot to a teammate.
- Push
up - move toward your opponent's goal.
Can also be the command for an off-side trap.
Q
-
Qualifying Draw - the division of teams
into groups for World Cup qualifying matches, held 2 years before
The Draw.
-
Qualifying matches - games played in
the 2 years preceding the World Cup to determine which teams
participate in the tournament.
R
-
Recovery runs - A looping run made by a
defender backward into the center of the field (and behind your
sweeper or second defender) after being beaten by an attacker.
It is important that the recovery run by a first defender be
backward behind the second defender. Younger defenders often make
the mistake when they are beaten by an attacker of racing after (in
effect trailing) the attacker. First and second defender drills are
important in teaching this concept. It is equally important to teach
the second defender to immediately step up and press the attacker -
not necessarily trying to steal the ball but stepping up close
enough that attacker is delayed long enough that the first defender
can make a recovery run into a back-up position.
-
Red Card
- A card issued by the
referee for particularly blatant fouls or abusive language.
A player receiving a red card is automatically ejected for the game
and his team must play the remainder of the game shorthanded.
They may not substitute for an ejected player.
-
Referee
- The official in control of a soccer match. His word is
final. His objective is to enforce the rules.
The official who is in complete charge
of the soccer game. The safety of the players is the referee’s main
concern. He or she is responsible for keeping time, enforcing the
Laws of the Game (see Summary of the FIFA Laws of the Game, this
section), stopping and restarting the game for penalties or
injuries, cautioning or banishing offenders (including coaches or
spectators) and ending the game, if necessary. All decisions by the
referee are final! The referee is assisted by two linespersons.
-
Regulation game - two completed periods
of a game, prior to any overtime or tiebreaker.
-
Reverse the field/Switch the Field - A
strategy used against aggressive defenses where the attackers place
a wing wide (and sometimes an extra forward) on the opposite side of
the field from the ball and when an agressive defense runs to the
ball the attacking team sends a driving kick into the opposite
corner which their wing chases down and crosses or shoots over the
back of the defenders. It is an example of attacking your
opponent's over-aggressive defense - similar to a counter play in
American (pointy) Football.
S
- SAY Soccer
- The Soccer Association for
Youth (SAY Soccer or SAY) is the third largest youth soccer
organizer in the USA (established in 1967). 800-233-7291
- Save
- the act of a goalkeeper in blocking
or stopping a shot that would have gone into the goal without his
intervention.
-
Scorers - players who score goals.
-
Scoring opportunity - a situation where
a team stands a good chance of scoring a goal.
-
Screening - see Shielding.
- Send
- Pass or kick to the open player
- Send
It! - A call to kick the ball long.
- Set
play - a planned strategy that a team
uses when a game is restarted with a free kick, penalty kick, corner
kick, goal kick, throw-in or kickoff.
-
Sever's disease - occurs in children when the growing part of
the heel is injured. This growing part is called the growth plate.
The foot is one of the first body parts to grow to full size. This
usually occurs in early puberty. During this time, bones often grow
faster than muscles and tendons. As a result, muscles and tendons
become tight. The heel area is less flexible. During weight-bearing
activity (activity performed while standing), the tight heel tendons
may put too much pressure at the back of the heel (where the
Achilles tendon attaches). This may injure the heel.
Children are most at risk for this condition when he or she is in
the early part of the growth spurt in early puberty. Sever's disease
is most common in physically active girls 8 to 10 years old and in
physically active boys 10 to 12 years old. Soccer players and
gymnasts often get Sever's disease, but children who do any running
or jumping activity may be affected. Sever's disease rarely occurs
in older teenagers, because the back of the heel has finished
growing by the age of 15.
-
Shadow Dribbling - Shadow
dribbling is a great warm-up exercise. Two players, one ball.
One player dribbles, the other player moves around in open space.
The object is for the dirbbler to attempt to keep his ball, by
dribbling, in contact with or very near the other players shadow.
Kinda like tag. Younger kids laugh while doing this exercise. High
school boys don't -
too much work.
-
Shielding - a technique used by a ball
carrier to protect the ball from a defender closely marking him; the
ball carrier keeps his body between the ball and the defender.
-
Shinguards - pads that strap onto a
player's lower leg to protect the shins should he or she be kicked
there.
-
Shooting - when a player kicks the ball
at the opponent's net in an attempt to score a goal.
-
Shorthanded - a team playing with less
than its full complement of 11 players.
- Shot
- a ball kicked or headed by a player
at the opponent's net in an attempt to score a goal.
-
Shoulder charge - minimal
shoulder-to-shoulder contact by a defender against a ball carrier;
the only contact allowed by the rules unless a defender touches the
ball first.
-
Shutout - preventing the opposition
from scoring any goals in a game; for example, a score of 2-0 or
4-0; goalies are often credited with shutouts because they did not
allow any goals to get past them.
- Side
tackle - an attempt by a defender to
redirect the ball slightly with his foot away from a ball carrier
running in the same direction.
- 6
Yard Box - The small area in front of
the goal - similar to the crease in hockey.
-
Shoot - Take a shot on the goal
-
Short Corner - A corner kick that is
played to a teammate who is not around the 6 yard box and who is
fairly close to the kicker as opposed to a long corner which is
kicked directly to a player in front of the goal.
-
Sliding tackle - an attempt by a
defender to take the ball away from a ball carrier by sliding on the
ground feet-first into the ball.
-
Small-sided game - a match played with
fewer than 11 players per side. This is currently "in" in American
recreational soccer because it allows more touches on the ball
during a game and promotes ball control and confidence in younger
players.
-
Snapshot - a mental picture.
Strikers are often told to take a snapshot of the goal (steal a
glimpse) so they know the position of the other players. That
allows them to shoot on one touch without having to look up at the
goal.
-
Soccer
- In the late
1800s it was the practice of the well-to-do students at Oxford
University in England to shorten the length of some common words.
At the same time they would add -er to the end of the word.
For example, breakfast became known as "brekkers". There
were two forms of "football" being played on campus at the time.
One used the Rugby Rules and the other form used the rules governed
by the Football Association of London. The prior was called
"ruggers" on campus and the latter as "soccer" which was short
for association and included the popular "-er" ending used by the
"in" students. The phrasing caught on and became the popular
nickname for the sport. In the United States it is used to
differentiate soccer from what the rest of the world refers to as
American Football - the pointy variety. In recent years the term
soccer has actually become acceptable in the rest of the world.
- Soft
Goal - A goal given up by a goalkeeper
on what should be an easy save - i.e. no pressure, weak shot, etc.
-
S.O.T.G. - Spirit of The Game
-
Spread - distance on the field
-
Square - pass across to another player
-
Square pass - a pass made by a player
to a teammate running alongside him.
-
Starter - a player who is on the field
to play at the start of a game; a team usually makes its best
players starters.
-
"Stay Wide" - Yelled to wings and
outside midfielders to remind them to hold their positions and not
run to the ball.
-
Steal - when a player takes the ball away from an opposing
player.
- Step
- defense move up command
-
Stick - go for the tackle
-
Stopper - the defender that marks the
best scorer on the attacking team, often the opposition's striker;
exists only in a man-to-man defense.
-
Stretch Out - asking forward to go as
far forward as the defense allows
-
Striker - a team's most powerful and
best-scoring forward who plays towards the center of the field;
also, the name of the mascot for the 1994 World Cup.
-
Substitution - replacement of one
player on the field with another player not on the field; FIFA rules
allow only 2 substitutions per game.
-
Sudden death - a type of overtime where
the first goal scored by a team ends the game and gives that team
the victory; most overtime in soccer is not sudden death.
-
Sunday Shot - a desperation shot from long out that
remarkably results in a goal.
-
Support - support teammate in trouble
(offensively or defensively)
-
Sweeper - the defender that plays
closest to his own goal behind the rest of the defenders; a team's
last line of defense in front of the goalkeeper.
-
Sweeper's in charge - Yelled to the
sweeper and fullbacks to let them know that the sweeper is
responsible for communicating to the fullbacks and defenders which
defender is to mark which attacker. Also that the sweeper is
in charge of calling for the offside trap.
-
Switch - changing positions with
another player up field
-
Switch the Field/Reverse the field - A
strategy used against aggressive defenses where the attackers place
a wing wide (and sometimes an extra forward) on the opposite side of
the field from the ball and when an agressive defense runs to the
ball the attacking team sends a driving kick into the opposite
corner which their wing chases down and crosses or shoots over the
back of the defenders. It is an example of attacking your
opponent's defense at its weakest point - similar to a counter play
in American Football.
T
-
Tackling
- the act
of taking the ball away from a player by kicking or stopping it with
one's feet; only a minimal amount of shoulder-to-shoulder contact,
called a charge, is permitted to knock the ball carrier off balance.
A method of gaining possession
of the ball by use of the feet. Unnecessary roughness and use of the
hands are not permitted.
-
Territory - the half of the field which
a team defends.
- The
ball has no lungs. A Brasilian
saying meaning to pass the ball to cover ground rather than dribble
or run after it. Save your energy by passing!
- The
three D's of Defense - Deny, Delay &
Destroy
-
Third Man Running - an offensive attack
characterized by movement away from the ball and passes into space.
-
Thigh trap - when a player uses his
thigh to slow down and control a ball in the air.
-
Three Stripes - Three stripes on a sock
signifies a certified FIFA referee
-
Through Pass/Through Ball - a ball
delivered through the defensive line to a teammate to get him
the ball behind his defender; used to penetrate a line of defenders.
-
Throw-in
- a type of
restart where a player throws the ball from behind his head with two
hands while standing with both feet on the ground behind a sideline;
taken by a player opposite the team that last touched the ball
before it went out of bounds across a sideline.
Taken to restart the game after the
whole of the ball crosses the outside edge of the touchline. The
throw in, by any member of the team that did not touch the ball
last, is taken at the point where the ball went out of play. The
thrower must face the field and throw the ball with both hands, in
one continuous motion from the back of his/her head and over the top
of his/her head. When the ball is released, the thrower must have
some part of both feet on the ground on or behind the
touchline.
- Tie
game - when two teams have scored the
same number of goals in a match; if the game ends tied, it is a
draw.
-
Tiebreaker - a way to choose the winner
of a match when teams are tied after overtime; in FIFA tournament
play, a series of penalty kicks are taken by players from both
teams, and the team that scores on more of them is declared the
winner.
-
Timekeeper - the job of the referee,
who keeps track of the official time to notify teams and fans when
each period is completed.
- Time
- Settle down, get the ball under control - There is no pressure
from the defenders.
-
Timeout - an official break in the
action of a sport; the rules of soccer do not allow for any
timeouts; timeouts for television advertising breaks are permitted
by NCAA collegiate rules.
-
Touch me - requesting a quick one-touch
or flick pass
-
Trailing - running behind another
player.
- Trap
- when a player uses his body to slow
down and control a moving ball, most often using his chest, thighs
or feet. Trap can also be the command yelled for an offside
trap by the defense.
-
TRIAR - Abbreviation meaning the
referee is always right.
-
Turnover - the loss of possession of
the ball.
U
-
Unlucky - a phrase used by soccer
coaches to tell a player that he/she was doing what they were
supposed to be doing and just because the result wasn't good that
they should not change what they were doing because they were doing
it properly. For example, if a goalkeeper plays a corner kick
properly and the opponents still score the coach might yell
"unlucky" to let him know that it was not his fault. This is a
difficult concept for newcomers from other sports to understand.
For the longest I refused to use the term as I felt that luck has
little to do with performance. I now understand that
acceptance of the term has as much to do with understanding that the
score of a game is not the most important part of a soccer match.
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