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U.S. Soccer
Assessment of
Physical Fitness
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From US Soccer.com
By Hughie O’Malley
U.S. National Teams Sports Medicine Coordinator &
Donald Kirkendall, Ph.D.
Univ. of North Carolina
During physical assessments of the U.S. National Team and U-23 teams in
January 1998, the national staff and the sports medicine staff agreed that
a systematic series of tests uniformly applied at the highest levels of
American soccer would help in establishing standards of fitness for
American soccer.
The tests described are the result of numerous sessions refining the
selection and methods of testing. These tests have been applied to
hundreds of players from u-12 through National Teams for both men and
women. Following are explanations on the rationale for the selection of
tests, the method of testing, and areas to watch for so that your learning
curve will be short.
Make sure the players are well warmed up prior to testing. You should use
your discretion to pull players from certain tests due to an injury or
illness. Group players in equal numbers. They start at any station then
rotate through all stations as a group. The "beep" test is done at the end
as a group. The entire testing session usually takes 2.0-2.5 hours for
about 30 players. All tests are done on grass in the players preferred
cleated shoe.
- Vertical Jump
- 1' Push Ups and 1' Situps
- Illinois Agility Run
- 7 x 30 Meter Sprints
- Intermittent Recovery Test - The
"Beep" Test
- Range of Motion
- Body Composition
- Additional Information
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Vertical Jump |
U.S. Soccer Assessment of Physical Fitness: Vertical Jump
Equipment: Vertec vertical jump test device
Shoes: The athlete's preferred cleated shoe
Method: First measure the standing reach. This can be done in a
variety of ways. The player stands sideways to the measurement apparatus
(in the shoes they will be tested in) and reaches one arm straight up
The distance from the ground can be measured next to some stationary
object like a wall. Set up a measured distance using tape, tape measure or
other measurement method.
The distance from the ground can be measured using the Vertec. Set the
Vertec to one of the measured heights on the calibrated stand. The player
reaches up and touches the wands. Add the appropriate inches to the
starting marker (white = ˝ inch, red=l inch, blue=6 inches). Measure
everyone in the group at the same time to avoid raising and lowering the
Vertec for each player.
To avoid raising and lowering the Vertec for measuring standing height,
set the height of the Vertec to the estimated maximum jump height for your
players (10' or 10'6" is reasonable).
The player steps back, takes a I-step approach to a 2 foot take-off, The
player reaches as far as possible at the top of their jump. The best of 3
trials is recorded by subtracting the highest jump from the standing
reach.
Considerations:
Instruct the players that they are not spiking the Vertec. They need not
hit the wands with excessive force, They only have to move them.
Hit the wand at the top of their jump, not going up or coming down. Tell
them to reach as high as possible.
Only I-step approach and a 2 foot take-off. This is not a layup.
You might stand on the Vertec base. Subjects may hit the Vertec hard and
possibly knock it over.
If you have the player do all three jumps in succession, leave the wands
as is after each jump to give them a goal to exceed.
Watch closely. Some people hit the wands so hard that the wands spin
completely around back to the starting point and you might record a lower
height than actual.
Have the player jump and reach with the inside arm to avoid colliding with
the Vertec while jumping.
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1' Push Ups and 1' Sit-ups
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U.S. Soccer Assessment of Physical Fitness: 1' Push Ups and 1' Sit-ups
Equipment:
1 stopwatch
Shoes: The athlete's preferred cleated shoe
Method:
Push Ups
Half the players are tested while the other half count and confirm their
technique.
The partner lies on the ground with his fist under the player's chest.
A full push-up is from the "up position" (arms in full extension-elbows
straight), keeping the back straight, lowering his body down to touch his
partner's fist, then back up.
Count full push-ups for 1 full minute (start on tester's command).
Change positions and repeat.
Situps
Sit-ups are bent-legged with the feet held by the partner.
A full sit-up is from the ground, sitting up until the trunk is vertical
and the forearms/elbows touch the knees. Crossing the arms across the
chest is preferred.
Count full sit-ups for 1 full minute (start on tester's command).
Change positions and repeat.
Considerations:
The results of these 2 tests are accurate only if proper technique is
used. Cheating inflates the results giving unrealistic results.
Players will try to cheat the method, especially on push-ups. Constant
attention by the testers is imperative.
Removing shirts, so that the chest actually touches the partner's fist, is
one way to ensure the player goes all the way down.
Some players like a countdown of the time while others do not like a
countdown. You might ask their preference.
A demonstration for the players is helpful
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Illinois
Agility Run |
U.S. Soccer Assessment of Physical Fitness: Illinois Agility Run
Equipment:
6 corner flags
4 cones
1 measuring tape
1 stopwatch
Shoes: The athlete's preferred cleated shoe
Method:
Measure out the course in a 10 yard square. Use cones for start/finish
"gate". See diagram of course
Player starts by lying on their stomach with their hands at the chest
level (should not be supporting any body weight with their hands) and both
legs extended without their cleats being "dug in". On the "start" command,
the player scrambles to their feet and runs the course as fast as
possible.
Take the best of the 2 fastest trials.
Considerations:
There is a huge potential to tear up the grass in this test. Rotate the
test course by trading the start/finish locations with the first and last
flag; turn the course 90 degrees, then 180 degrees; move the course
completely.
It is best if you have options for moving the course planned ahead of time
to minimize time to re-set the course.
Players may try to cheat the start by bearing weight on their hands and
feet.
There is a bit of a learning effect, so the final run is frequently the
best
Players may have a preferred command sequence (e.g. "ready, go" Or "ready,
set, go" etc), Remember that the clock starts an the tester's command.
While the players are not supposed to knock the flags down, they may well
make contact with the flags in their effort to run fast.
Players may start from either start/finish gate.
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7 x 30 Meter Sprints |
U.S. Soccer Assessment of Physical Fitness: 7 x 30 Meter Sprints
Equipment:
Photoelectric cell timing system with timing beams set at 0, 10m and
30m. Timer that can record splits (see special considerations link for a
vendor and prices)
Stopwatch
2 cones
Extra batteries
This test runs best with 2 people administering the test
Shoes: The athlete's preferred cleated shoe (Running shoes are okay if
desired)
Method:
- Set up running course with photocells
set at the start line, 10 meters from start and 30 meters from start.
Set 2 cones 5-10 meters beyond the finish line.
- Make sure all beams are operating
prior to starting tests.
- On the first run, the athlete begins
on their own and sprints as fast as possible through the photocells and
the cones. Don't slow down just before the last photocell.
- After the run, the athlete has 25
seconds to jog back to the start line (usually not a problem).
- Count down from 5 seconds. Athlete
starts next sprint at count of 0 and sprints as fast as possible through
the cones.
- Continue until 7 trials have been
completed.
- This test takes about 3 minutes per
athlete. A team of 15-20 players will require about 45-60 minutes.
Considerations:
- This is a test of recovery from high
intensity running. There is no pacing in this test. Every sprint is to
be as fast as possible. The athletes will need constant prodding and
encouragement.
- Have one person run the timer and 1
use the stopwatch for the recovery period. (most photocells "beep" when
the beam is broken, so start the recovery clock when the runner breaks
the finish beam). Both should encourage the athlete to run as fast as
possible prior to each run.
- Most timers will record a split and
total time. You may have to subtract the two times to get the third
time. Practice so you know how to make up a datasheet to record the
times. For system we use (see special considerations), we get the 10-30m
time and the 0-30m time and subtract to get the 0-10m time. Thus, our
data sheet has 2 columns per run (10-30, 0-30). With 7 runs, there are a
total of 14 times written down for each player. Let a spreadsheet handle
the calculations.
- Don't raise the tripod that holds the
beams too high. Some people "dip" when they start and can duck under the
beam. Waist high is sufficient.
- An athlete (or timer) may have a
problem on a run. Simply leave that run blank and continue. Figure all
calculations based on 6 runs rather than 7. Two or more errors and the
full test will need to be repeated.
- Calculations are numerous, but
beneficial. For each segment (0-10m, 10-30m, 0-30m), determine the
fastest time (should be the first), average time (average of all 7) and
fatigue (percent decline of fastest to slowest). The slowest run should
be the last, but may be the 5th, 6th or 7th run. We are dealing at the
.01 seconds. Calculate fatigue as ((fastest-slowest)/fastest)*100. This
number will be a negative number
- For calculations in a spreadsheet, put
the slowest run 7th then the calculations are quite easy.
- Results are numerous. 0-10 meters is
explosive speed. 10-30 meters is a 20 meter sprint with a 10 meter
run-up (sometimes called a flying 20 meter sprint), and overall speed is
0-30 meters.
- Fastest speed is a statement of
genetic gifts and running skill. Average speed is who can run repeatedly
at a high speed. Fatigue is a measure of who tires the least. These
final two are very trainable.
- Look for fatigue scores of 0 to -10%.
Fatigue scores of -10% or lower (more negative) indicate the athlete
needs to train to recover (i.e. small sided games of high intensity and
minimal recovery-force dribbling and sprinting in the game)
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Intermittent Recovery Test - The 'Beep' Test |
U.S. Soccer Assessment of Physical Fitness:
Intermittent Recovery Test - The 'Beep' Test
Equipment:
Measuring tape
Cones
"Beep" test tape
Boom Box with power (batteries or extension cord) and VOLUME
Shoes: The athlete's preferred cleated shoe
Method:
- Three parallel lines are marked with
cones. Two lines are 20 meters apart. The third line is about 5 meters
behind the starting line. Use 1 set of 3 color-coordinated cones per
player. You test half the team at a time while the other half charts the
progress of the runners.
- Insert tape into boom box and cue it
up to the test instructions.
- Use Level I of the intermittent
recovery tape for women and males high school age and under. Use Level
II for college age males and up.
- Player starts on the beep, turns at
the 20 meter line on the next beep (a pacing beep to keep the runners at
the proper speed), then must finish by the 3rd beep. (for the early,
slow runs, the player may likely be ahead of the 2nd and 3rd beeps).
- There is a constant 10-second recovery
period after each run when the runner walks around the 5-meter cone and
returns to the starting line. The runner then must stop and wait for the
next starting beep.
- The runner only needs to touch the far
line with one foot. Place an observer at the far line to ensure the
players run the full distance.
- Players continue running until they
fail to keep pace with the tape at which time they receive a warning
(mark it on the progress chart)
- When the runner fails to keep up with
the tape the 2nd time, the test is complete and the speed and level are
marked on the progress chart.
- The partner keeps track of the
runner's progress, ensures the runner stays on pace, and warns the
runner when their pace fails to keep up with the tape.
- A non-player monitor can watch 3-4
players at a time instead of using other players to monitor progress.
Considerations:
- Place observers on the far line to
ensure that the runners touch the line.
- The monitor should be standing up at
the finish line to ensure the runner stays on pace. They can't tell if
they are lying down behind the recovery marker
- Color-coordinated cones help to keep
the players running straight.
- Be stern that the observer calls it
close when their partner fails to make the pace.
- Players will anticipate the start and
begin early. Tell them to be patient.
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recovery <-- 5
meters --> start/finish <-- 20 meters --> turn
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Range of Motion |
U.S. Soccer Assessment of Physical Fitness: Range of Motion
The following tests are suggested as many studies suggest that these are
areas where soccer players may need supplemental training to minimize the
risk of muscle strain injuries. These methods are standard and most
trainers and therapists are familiar and experienced with the techniques,
so these will not be demonstrated.
Straight leg raise
How it is done -The player lies on their back and the therapist
raises the extended leg of the player off the table until resistance is
felt. The angle of the leg to the hip is recorded.
Hip flexion
How it is done -The player lays on their back and pulls their knee
to their chest with the opposite arm. The back and other leg need to be
flat on the table. The angle of the thigh to the table is measured.
Hip Extension
How it is done -The player is lays on his chest and his straight
leg is lifted off the table. The angle of the thigh to the trunk is
measured.
Hip Abduction
How it is done -The player lays on their back and a leg is spread
outward (abducted). The angle of the leg to the trunk is measured.
Frequently 90? is subtracted to get ROM of abduction from the midline.
Knee Flexion
How it is done -The player lays on their back. The
trainer/therapist flexes the knee and the angle is then recorded.
Dorsiflexion-Gastrocnemius
How it is done -The player lays on their stomach with their leg
extended over the end of the table. The foot is dorsiflexed (making a
right angle at the ankle) and the angle of the foot to the lower leg
determined.
Dorsiflexion-Soleus
How it is done -The player lays on their stomach with the knee
bent. The foot is dorsiflexed and the angle between the foot and lower leg
is measured.
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Body Composition |
U.S. Soccer Assessment of Physical Fitness: Body Composition
Body composition was estimated from skinfold thicknesses. While few
players have much excess fat, the measures were done to give each player a
weight range to stay within. This range was between 6% and 9% of body
weight as fat. A double layer of skin and fat are picked up and the
thickness measured with a skinfold caliper. Height and weight should be
recorded. The method of Jackson and Pollack was followed.
Sites:
Subscapular: at the inferior angle of the scapula. Fold may be on
an angle depending on skin tightness.
Triceps: midway between the acromian and the olecrenon processes on
the dorsum of the arm. Be exact; being off by as little as 1" can change
the caliper reading by up to 50%.
Pectoral: midway between the nipple and the acromian process.
Skinfold is parallel to the pectoral muscle. Find the site, then have the
player hold their arm parallel to the floor to contract the pectoralis
major. This keeps you from picking up some of the relaxed pectoral muscle
that would inflate the reading.
Midaxillary: at the level of the xiphoid process, in the
midaxillary line. This fold may also be on an angle depending on the
tightness of the skin.
Suprailiac: midaxillary line, just above thi iliac crest. The angle
of the fold should parallel the fibers of the external abdominal oblique.
Umbilical: a vertical fold adjacent to the navel. The caliper tip should
not be in the navel.
Thigh: midway between the superior pole of the patella and the ASIS
on the anterior of the thigh. You may have to pinch quite hard and read
fast if the player's skin is tight
Suggestions:
- Measure under the hand holding the
skinfold.
- If you do not have a lot of
experience, take 3 measures (top to bottom, repeat, repeat, don't take 3
at one site before going on to the next site). Then average the closest
2 for the final value.
- The technique is sneaky in its
difficulty. Make sure you do not pick up muscle, so if you are unsure,
have them contract the muscle to see if tissue is pulled out from under
your fingers.
- Be ruthless, they will always complain
that you are picking up too much, but you must push your fingers into
the skin down to the dense muscle tissue before picking up the skinfold.
Practice, practice, practice.
- The computation is quite long and you
may not want to figure it out on a routine basis. So, when you repeat
the measurements, just add up the skinfolds and use the following:
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If the weight
is: |
And the
skinfold sum is: |
Likely changes |
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Same |
Same |
No change in
muscle or fat |
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Increased >
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Same |
Muscle > fat
slight > |
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Decreased <
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Same |
Muscle < fat no
change |
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Same |
Increased >
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Muscle little
change, fat > |
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Increased >
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Increased >
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Muscle > and/or
fat > |
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Decreased
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Increased
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Muscle < fat >
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Same |
Decreased
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Muscle > fat <
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Increased
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Decreased
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Muscle > fat <
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Decreased
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Decreased
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Muscle slight <
and/or fat < |
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If You are interested, here is the formula for determining body
composition:
Body Density = 1.112-0.00043499 * sum of skinfolds + 0.00000055 * (sum of
skinfolds)2 - 0.00028826 * age
%fat = 457/density - 414.2
fat mass = %fat * weight (% fat is as a decimal, so 9% fat is 0.09)
lean body mass = weight - fat mass
weight ranges:
wt at 6% = lean mass / 0.94
wt at 9% = lean/mass / 0.91
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Additional Information |
U.S. Soccer Assessment of Physical Fitness: Additional Information
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| YARDS |
METERS |
FEET |
| 10 yards 2'8.5"
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10 |
32'8.5" |
| 21 yds 2'8.5" |
20 |
65'8.5" |
| 32 yds 2 4.75"
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30 |
98'4.75" |
| 43 yds 2'4.75"
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40 |
131'4.75" |
| 54 yds 2'1.25"
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50 |
164'1.25" |
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For Vertec, the Beep Test
and Timing System:
Conditioning Press
402-489-9984 or
www.performancecondition.com.
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Created:
12/20/99
Last Updated:
03/26/07
Since
February 24, 1999
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Web Administrator
Ken Gamble |
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