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War

The
Game
1. Dribblers' (light
triangles) try to dribble through the three zones occupied by the dark
triangle defenders.
2 Defenders must
stay in their zones, and try to kick any ball that is dribbled through
out of bounds.
3. Dribblers' go
three at a time. If the dribbler ahead of you in your line gets their
ball knocked out, the next dribbler in line may go right away.
4. As soon as the
'dribbler' in front of you leaves the zone, the next 'dribbler' can
also go.
5. After beating the
last defender, the 'dribbler' must shoot the ball into the goal to get
a point for their team.
Coaching
Points
- Good dribbling
technique.
- Look for an
opening... perhaps sending a teammate in early to act as a decoy, then
when the defense opens up take that clue to penetrate.
Variations
on the Game
- Put a 'FREE ZONE'
between each zone shown. The free zone can be 5 yds. wide.
- Once the dribbler
gets in the free zone, they can rest before they take on the next
defender.
- You can also have
people that make it into the free zone, leave their ball and assist
the next person to try to get past the defender by passing.
1
v. 1 v. 1
 The
Game
- Player "C"
starts on the endline and dribbles into Zone 1, trying to get past
Defender "A".
- If "A"
steals the ball, "A" tries to dribble past "C" and
over the end line.
- If "C"
manages to get past "A", "C" continues through Zone
2 and tries to beat "B" over the end line.
- If "B"
steals the ball, he takes on Player "A" who has been waiting
in Zone 1.
- If Player C beats
player B he then takes on Player D. If player D wins he reverses field,
takes on, player C. If he beats Player C he then takes on B, etc. etc.
Coaching
Points of 1 v 1 v 1
- Individual Attack and
Defense
- Attack: Try to
unbalance defender, attack at pace, try to face the defender as much as
possible, change pace and direction.
- Defense: Try to
channel the attacker towards the sideline, use sideline as a second
defender.
Variations
of 1 v 1 v 1
- Allow defender
"A" to chase "C" into Zone 2 if beaten.
"C" must then hold "A" off while at the same time
moving towards player "B". This also makes "C" not
give up on the ball after being beaten.
- Start off with the
defender as a passive player , then let the defender become
semi-active, then fully active.
"GET
EM"
- Here is a game which
involves both passing and dribbling that is fun and engages players
quickly. Also, although primarily an individual exercise that allows for
differences in ability level, if the players are ready, it can quickly
become a cooperative game where players work together to solve a
challenge.
The
Game
- Each player will need a
ball. Player 'A' is "It" and is the only player to start with a
ball. All the other players around the outside of the grided space.
- Player 'A' dribbles and
tries to hit the other players below the waist with the ball. When hit,
that player gets a ball and joins player 'A'.
- The game is over when
all of the players have been caught.
- The last player caught
is "It" and starts with the ball for the next game.
- If you think the task
will be too difficult for the one player to get another at the start of
the game, start with 2 players being "It".
Coaching
Points of Get-Em
RUNNING
BASES
- Here is another game
that emphasizes dribbling that is fun and challenging for players. Again,
primarily it is an individual game that could lend itself to small group
cooperation if the players are ready.
The
Game
- Each player will need a
ball, except those that have been designated as "It".
- Players that are
"It" need to carry a colored pennie or flag in their hand.
- Players with a ball try
to dribble without being tagged. If they are, they exchange places with
the "tagger" (The "tagger" hands the pennie to the
dribbler and takes their ball).
- Dribblers are safe in
one of the designated bases. Only one player is allowed in a base at a
time. if a new player enters a base, the old player must leave the base.
- Add "taggers"
when the players find the game to be easy.
- It seems about right to
have one base for every 3 players, but, this number can be adjusted either
way to make the game constantly interesting.
- This game can also be
played by only allowing the "tagger" to "get" someone
by kicking their ball away, not just "tagging" the person. ( a
variation on Shark)
- Experiment with
different combinations of "taggers" and bases to keep the
players engaged.
More
Advanced Foot Skill Drills

- Players on the inside of
the grid have a ball. Players on the outside are doing static stretching.
This is a high intensity drill for the players on the inside. It is
important to have the correct work-rest intervals, hence the players on
the outside, spelling the players on the inside.
- Each inside player
dribbles towards a cone ahead of them and at the cone executes a move
pre-determined by the coach. Start it off simple, make the first round a
move such as brush (left or right).
- Have the player then
accelerate to the next cone and execute the same move. When the inside
player gets to their starting position have the outside player take
his/her place and do the same series of moves.
- This type of warm-up can
use a progression just like any other aspect of practice:
- An example progression
could be:
- Brush
- Brush Tap
- Tap-Tap-Brush
- Pull a vee and
accelerate at right angles
- Pull the ball
back – sweep behind and accelerate to the next cone by pushing
the ball ahead with the outside of the plant (non-sweeping) foot.
Another easy warm up
drill is to have four lines facing a set of cones located in the center.

Players all dribble
towards the center cones. As they reach the cones they pull a move towards
the left. (Important that all players move in the same direction or
collisions will occur.). After the move has been performed the player
passes the ball to the next player in
the line to their left.
This is also a drill
where you can use progression of moves from easier to more difficult. One
of the types of moves that can really be worked here are ones that use the
outside of the foot. A simple one is to stop the ball with the sole and
then pull it back out of danger by turning the foot over the ball,
swiveling the hips and using the outside of the foot to move to the left
(or right) and AWAY from pressure, in this case a set of cones.
Still
More Advanced Foot Skills
Here are some more
advanced skills the kids can work on. When demonstrating these moves break
them down into component steps. It is a good idea with the younger ages if
you could have several older travel players at your practice to help
demonstrate the first time.
Scissors
For illustration
purposes we’ll call the right foot the scissor foot and the left foot
the plant foot. The move can of course also be done in the opposite
direction.
Using the left foot,
lift foot toward the left (plant) foot. The motion of the moving the right
foot is behind the ball. Continue a circular motion with the right foot
over the top of the ball and out to the side. The whole body is leaning to
the right "selling" the move to the defender. Shift
weight from left to the right. Bring the originally planted foot (left)
towards the now planted foot (right) it. Explode away with outside of left
foot with an outside of foot push.
The move
"sells" the move to the ball carrier’s right and then moves
quickly in the opposite direction.
Double
Scissors
After shifting weight to
the right on first scissors, the left foot executes a 2nd
scissors shifting weight back to the left foot. The right foot then
follows the left and the explosive move, with the outside of the right
foot is now to the right.
This move is intended to
get the defender moving first one way, and then after he/she sees the
original fake, to move in a second direction, which is also a fake.
Scissors Brush (or
Scissors – Drag)
This is a combination
move which utilizes the previously learned brush move in conjunction with
a scissors. After shifting weight on scissors, drag ball with inside of
standing foot across the body.
This move can be used
when the defender does not "buy" the first scissor fake.
If the opening is to the ball carriers right, (defender’s left), then
the move is continued to the right by brushing the top of the ball and
then accelerating to space.
Scissors
Drag Turn
After scissors brush,
bring foot which is dragging the ball around the back of the ball and
explode in opposite direction with outside of this same foot
Scissors
Roll Drag Turn
After shifting weight on
scissors, drag ball with sole of standing foot making the ball roll and
with outside of this same foot change directions and explode away with
outside of the same foot.
Cruyff
The Cruyff terminology
is slightly different than the Scissor. In the Cruyff we have a faking
foot and a plant foot.
The Cruyff begins with a
fake cross pass. After the fake touch behind the plant leg with the inside
of the faking foot. The weight is now shifted from the plant leg to the
faking foot. Turn toward the plant foot and then explode with instep of
plant foot in any direction depending upon the placement of the defender.
The first time the
children try this they should play the ball back and away from pressure.
This is a great cover move. It is also a great simple move on the wing and
when dribbling laterally across the field.
Stepover
Turn (Step Over Right – Turn Right)
Fake an instep kick or
inside of the foot kick. Then continue moving the foot around the front of
the ball to the other side and back several inches. Flex knee (step down)
and shift weight to this foot. Turn body back toward the ball and explode
with other originally plant foot using inside of foot or instep (shoe
laces area); great move on the wings or when pinned into a tight space.
Rivolino
This move is similar to
a scissor and is sometimes confused with it. In this move the faking foot
moves across in front of the ball, brushing the grass. It then
crosses over the pant leg so, if stopped at this point, you have made an
"X" with your legs. The faking foot is then planted.
At this point you have
several options. You can cover the ball with the inside of the original
plant foot and play the ball back away from pressure. You can bring it
back across in front of the new plant foot and do a brush in the opposite
direction. You can combine a move by playing the ball back and then instep
driving in the opposite direction. There are a lot of other possibilities.
One of the easiest ways
to get the players working on these drills is to do the following:
Two players face each
other, each with a ball.
Coach calls out the move
he wants the players to perform
Players drive, under
control, towards the center cones as shown.
Pull move at center cone
AND MAKE SURE both players move past cone in the same direction.
(either both to their right, or to their left)

Match
Related Work
After working against a
static defender, again in this case cones, it is time to move on to more
pressure, i.e. a living, breathing and moving defender.
Select a set of players
to act as defenders and give them pennies to distinguish them from the
ball handlers. The defenders are very passive to start. Have them just get
in the players vision but not try to steal the ball. After a while turn up
the pressure a little by letting the defenders tap away balls that come
out of the ball handlers control. Don’t let them steal it yet. The third
level of progression is to let the defenders go full out and attempt to
tackle.
Make sure you praise
good moves by the offense. It is challenging to attempt to do some of
these moves at full speed and you must build success and confidence in
order to get them to make these attempts in a game situation.
Match
Condition Games
After
completing your match related phase it is time to move on to a match
condition. A match condition normally allows for even sides, 3 on 3 etc.
However if you want to make a coaching point, say let the dribblers
experience success, you might want to slant the sides to 3 on 2 or even 3
on 1.
The key is that the
match condition must emphasize the skill that you have been teaching, in
this case dribbling and foot skills.
For example you could
make a condition of scoring the fact that the player has to dribble
through the goal.
You could make a
condition where the player has to perform a move that you yell out every
time a 1 v 1 situation occurs.
There are infinite
varieties of match type games. Use 2 balls and four goals located at the
corners of the field. Use your imagination.
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