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Sample Practice Plans Used by Decatur United Teams
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Practice July 26, 2003
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Used
7/26/2003 with U16 and U18 Decatur United Teams.
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Warm-Up: I think on Saturday, we will run
through the touch drills real quickly 10 minutes max. I will incorporate
some of what you did yesterday into the foot part of the drills to
reinforce.
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Fundamental - Foot Skills
Four Cone Relay Cutting Drills - again with the cones. I want to reinforce
that again. 5-10 minutes.
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Possession!
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Water Break
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5 v. 2 with goalie on half field (Split team
up, you take one half field). Swing ball around using goalie in play. Ensure
success! 5-10 minutes.
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Add one defender. 5 minutes
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Add one defender now 5 v 4 with goalie. 5
minutes
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5 v. 5 evenly selected or 4 v. 4 depending on
how many kids we have in a 30 x 40 grid Keep away! 5 minutes
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Variation 5 Minutes no talking
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Variation 5 minutes team with most consecutive
touches wins. Moves to play winner of other. Another 5 minutes.
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Water Break
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Small sided fields 5v5 or 4v4, with goals.
Everyone must be past midfield to score. 10 minute periods. Winners play
each other.
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MacDaddy Shooting drill to finish practice.
The one you run around the goal! The boys like it and they all get to shoot
some.
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Practice Tuesday, November
04, 2003 |
- Warmup
One lap around the big field.
Shadow dribbling to warm-up.
- Stretch:
- Fitness:
1. Cone drills losers run
2. Shuttle Runs Losers run
3. 11 x 100 runs Time them to beat is 4:15
- Crossing
Drill:
2 in box (one attacker, one defender) with keeper. One server and winger
near mid-line. Swap attackers each time.
- Games:
Two team Keep-away or
3v3 on two separate fields with small goals for five minutes per game
Winning team after four minutes must hold the ball for two minutes without
giving up a goal.
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Scrimmages 4 players per team, three teams, penties, play to one goal.
Balls out team off. Or play with neutral attackers.
- Dribbling
and shooting drills
King of the 18 get three goals and quit.
Penalty Kicks Keep score
MacDaddy Drill Give penties to two teams
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Practice September 2, 2003 |
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Warm-up
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Build ups
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Stretching
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Cone Drills inside, outside, behind the back, long dribbling
CONDITIONING Four cone
relay drills No balls shuttle races only losing team does punishment
10 minutes - These are what are commonly called "suicides". Three
players per line with four cones set up per line. First cone is at 5
yards, second at 10 yards, third at 15 yards and fourth is at 40 yards.
First player in line runs touches cone 1 and then back to starting line,
then to cone 2, and back, then to cone 3 and back and then AROUND cone 4
and back to starting line. He then touches player 2 in his line and the
race continues. Once a player completes his run, he sits down to signify
he has finished. Last team to complete the race does some form of quick
punishment - sit-ups, stomach crunches, push-ups.
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Windows Drills Large circle with 2 players per ball
- Pass
on ground from server - one touch back to server and then look for a
different server. Do right foot only for one minute and left foot only for
one minute.
- Pass
on ground from server - receiver makes first touch away from pressure and
then finds another open player (one without a ball" on the outside of the
circle.
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Inside of foot volley back to server - often used on throw-ins to drop
ball back to thrower
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Volleys on laces back to server - use proper shooting technique
- Half
volleys back to server
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Chest traps and volley back
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Defensive Headers - clearing headers - up and away move to different
server @ time
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Attacking Headers - down at servers' feet - move to different server @
time
COACHING POINTS:
Keep head up
- the number of bodies inside the circle requires the players keep their
heads up to avoid collision and, in some cases, to be sure that they are
returning the ball to a player who does not already have a ball.
Change of speed - after performing the task and returning the ball to
an outside player have the player move half-speed toward the opposite
Constant motion
Good Technique - sloppy technique means that the balls go in wrong
directions and the servers spend too much time chasing balls. Since every
player is supposed to bring their own ball there should be twice as many
balls as needed. Have servers put the extra ball behind them so that they
can use it rather than chase an errant pass.
Proper weight on passes - one problem I often see in these drills is
soft "hospital" passes
Proper distance - passes should be at least five yards - preferably
more like ten yards as you would want in games.
Good serves from servers - serves for headers should be underhand at
proper height and speed, etc.
Movement of players to ball rather than waiting for ball to come to
them.
- Work
on 3 + keeper + 2 outside mids (restricted to touch-line) vs. 6 attackers
- Set two goals up at midfield for points. Defenses job is to force ball
back inside.
On U18s Hunter, Vish, Nick, David, Andrew on Defense
On U16s Adam, Jonathan, Clay Culpepper, Andrew and Casey on Defense
- Work
on Set Plays Direct Kicks - Call this #1
Always ask for Ten Yards and make sure that the defenders dont jump.
Use U16s as defenders first Ben (Left) and Michael Cole (right) as shot
takers, Sage as alternate shooter and Derrick as attacker Trey must seal
end of wall. Ben runs across ball (fake) and Michael can hit shot or pass
to Ben or chip to Derrick. Bens shot should be near post or on ground to
six yard box.
- Use
U18s as defenders first Ryan and Conner Johnson as shot takers, Lee and
Clay Brown as alternate shooters and Adam as attacker Garrett must seal
end of wall.
- Work
on Set plays Corner Kicks Call this #2
Player sets ball up and then rolls it to other side and trots away.
Second player comes in slowly and dribbles ball along touch line towards
goal.
Always have one defender at ten yards from corner
to distract. Should be outside mid on side of field closest to corner.
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Corner Kick #3
Near post in-swinger every attacker tries to get
goalside.
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Corner Kick #4
Near post out-swinger every attacker tries to get
goalside.
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Crossing Drill 4 lines 1 throw-in, one near midfield, two near center
circle. Only if we have enough time. All crosses on the ground. Aim at
corner of six yard box.
- Same
Drill with balls played on ground.
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Penalty Kicks Keep score
Scrimmage - Finish up
with full sided game.
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Practice Thursday,
July 24, 2004 |
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Warm-up: Trapping Groups of two players with one ball Start off with
static passing with inside of foot players about 5 yards apart. Players
must be bouncing and receive the ball with one foot and pass it back with
the other WITHOUT taking a step with the kicking foot - first touch must
be good. Trapping is not killing the ball. You should use your first
touch to prepare the ball for your second touch. Ball must be out in your
line of vision when trapped so that players head does not have to go
down. 5 Minutes
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Variation Same Drill except touch away from pressure to outside and
return pass with the same foot alternate feet
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Warm-up Trapping Active movement - moving across field same two
players with one ball
Start with passes from player moving forward to player moving back. Crisp
pass that the player moving back kills and player making the pass moves to
for the next pass. Continue the width of the field than switch passer,
not positions. You now have new player moving forward and backwards.
Continue the width of the field to original starting position. 10-15
Minutes
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Inside of foot only
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Outside of foot only
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laces volley
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receive with thigh, laces volley back, or half volley depending on skill
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receive with chest, laces volley back, or half volley depending on skill
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Defensive header (clearing high)
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Attacking header (driven low)
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Wider distance, roll the ball and chip back to partner
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FUNDAMENTAL Set up two or three grids 2x2 with a player in each
quadrant.
Run the four grid drill showing them how the emphasis should be on making
the pass to the outside foot, how to adjust if you are the receiver (Sneak
a Peek). Passes to the inside foot should be returned to the passer.
Passes to the outside foot should be played to the next grid. Count
continuous one-touch passes. 10 Minutes
- 30 x
40 box - Groups of three with one ball passing to each other the only
restriction is that they need to keep a 10 15 yard separation from each
other at all times. 5 minutes Be sure they open up and pass to outside
(front) foot explain what to do if a teammate passes to the wrong foot
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Set up cone random gates within the box. On each pass the receiving
player must use his first touch to guide the pass through a gate
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Variation Two touch restriction with passes to space 5 minutes
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Variation One touch restriction - 5 minutes
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CONDITIONING Four cone relay drills No balls shuttle races only
losing team does punishment 10 minutes
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BREAK
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Sequence Passing 2 cones, 6 players, 1 ball Cones about 25 yards
apart - Pass and move to the opposite cone. Use both feet for passing
and controlling. Set up several lines and do this as a race to 20 good
touches No limitation on touches to start off with. 10 Minutes
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Variation 2 touch restriction
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Variation 1 touch restriction
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Run this through twice without pressure to establish a rhythm, then make
the server run straight at the receiver. This forces them to touch the
ball away from pressure before passing back.
- Pass
and turns Groups of 4 - two players in center between two cones 25 yards
apart one plays part of passive defender. The other receives the pass
and makes a one touch turn and passes to the opposite cone. The passive
defender then makes a run and receives a pass, makes a one touch turn and
passes while the other player becomes the passive defender. Swap after
five passes each.
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Variation Players in center now play against each other passing and
receiving the ball. End players only pass back to the player who passed
to them. one minute per group and then swap with outside pair. 5
Minutes
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BREAK
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3v3v3 in a 15 x 35 box actually 6v3 when a team loses possession they
have to defend Need three colors of pinnies
Three teams of 3 divided into a 25x12 yard area. 2 teams are always in
possession against a third team (always 6v3). The team that kicks the ball
out or loses possession is the defending team. Five passes in a row
against the defending team equals a point for the defending team. Play for
5 minutes. Team with the fewest points wins! Coach is the referee and
determines who is defending.
Coaching Points:
1- proper angles and distance of support.
2- draw the defense into one area and quickly switch play.
3- body angle when receiving should be "sideways on" and open to the
entire field.
4- utilize the entire space ...."spread the field!"
5- quick transition from offense to defense.
6- Go to the pass dont wait for it.
- Line
Soccer - 6v6 or 5v5 on a large field Set up two fields for 20 24
players
Players score by dribbling over the end lines with ball under control
- Add
small goals and play Team gets a point for a goal if their entire team
is past midfield and they get two points if the entire defensive team is
not back on their half of the field.
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Scrimmage 40 minutes 2 @ 20 minute halves
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Practice Tuesday, July 29,
2003 |
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Warm-Up #1
- Using flags set up a
40 x 40 yard area with a 20 x 20 goal (formed by four cones) near each
corner. Divide players into two teams. There will be only one ball.
Players are to dribble and try to pass the ball through any part of one of
the four goals to score. They must pass or dribble the ball through two
different goals (of the four goals) before they can score a point. Keep
score.
- Add goals at each end
without keepers and have three players per ball. Pass and move and then
when coach yells Shot the next player gets one touch and must shoot the
ball.
- Add keepers and number
each group. Coach now calls out a number and that group must put together
a good shot and crash the goal.
Shooting Warm-Up # 1:
- 2 lines facing each
other 25 yards apart. One line is next to goal on the right side. The
other line is 25 yards out in front of goal. Player in front of goal
makes an instep drive pass to opposite line where player next to goal
walls the ball back to the inside of foot of the beginning passer. The
beginning passer then takes a shot on keeper. Shooter and wall players
switch lines. All passes should be on the ground. All shots which go over
the top of the goal are punished shooter must take a lap around small
field. Emphasize accuracy of both shots. Sneak a peek at the keeper.
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Variation The wall pass should
be closer to keeper and shooter should finish with either a toe jab, outside
of foot poke, or chip.
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Variation swap to left side
and shoot with opposite foot
Shooting Drills:
- Drill #1 - lines of
three on each goal post with two goals facing each other about 30 yards
apart. Keeper in each goal. Both balls start on same side of goals. For
simplicity and explaining the drill put one player on each post. One post
feeds a ball to a player coming forward from the other post for a shot.
Start from both ends for rotation, let the keeper recover before next pair
of players start. Shooter and passer swap places at opposite goal.
Coaching Points: Emphasize player attacking at penalty spot (mark with cone)
so he can shoot to either side of keeper. Emphasized playing ball low to
either side of keeper. Follow your shot up! Stutter step before hitting
ball with your feet close. Knee over ball to keep ball low. Shoulders and
hips must be facing goal.
- Variation Have
players swap the ball to opposite sides of goals so they attack opposite
side of goal.
- Drill #2 FINISHING
OVERLAPS: The first passer overlaps and gets ball back from the receiver.
The first passer over laps and get ball back from 2nd receiver.
The over lapping player takes the ball to the corner. The 2nd
receiver sets up far post and comes to near post to finish ball. Be sure
that finisher makes a curved run. Balls should be played on ground and
slightly away from keeper to allow finisher to finish.
- Drill #3
Finishing with back to goal - lines of three on each goal post with two
goals facing each other about 30 yards apart. Keeper in each goal. Balls
start at opposite goals. Ball is played from one goal to a player moving
away from the opposite goal. Player receives ball, sneaks a peek, turns
and fires shot. The original passer crashes goal looking for a rebound to
put in goal. Players swap positions.
- Variation add a
defender from the same goal (opposite post) who delays his start 3
seconds. Both attackers can work a combo. Encourage communication. If
defender tightly marks striker then the striker should lay the ball off
for the original passer. If defender backs off then the striker should
receive, turn and shoot. Emphasize that shooting is always the first
priority inside of the 18 yard box.
- Variation 3V1 to
Goal - start with defender and striker on same goal. Pass to striker
from opposite goal. Both of the players on the opposite goal are also
attackers now. Have striker hold ball against defender and work in
combo with the two attackers. Emphasize far post runs by third attacker
and support position (behind the play) by the striker after he makes a
pass.
- Drill # 4 4v2
on each end of field. Put 2 attackers and two defenders in each half of
field. Use pinnies to be sure players know which players are on their
team. Put lines of remaining players on each goal post with two goals
facing each other about 40 yards apart. Keeper in each goal. Balls start
at opposite goals. Opposite keeper starts play with a ball rolled out to
one of the two attackers. Two players (on each post will attack and work
in combination with the two attackers in their attacking end. Be sure
that players shoot at first opportunity. Defenders are to try to do
everything possible to delay shot and keep attackers from getting a clear
angle shot on goal. Look for opportunities for strikers to drop ball back
for a long shot by the oncoming midfielders. Low Shots! Shots over goal
are punished by a lap around field. Be sure that players dont just make
vertical runs. Runs should be crossing, diagonal, curved, etc. to create
space in the box. Be sure all attackers try to get rebounds and dont just
stand around. Add extra players as neutral midfielders who can make wall
passes.
- Variation Players
must shoot on their next touch after the coach yells SHOT.
- Scrimmage 6 v 6 (or
7v7) with two goals 70 yards apart. Add neutral players if there are
extras. The neutral players play offense only. Limit touches if needed.
- Cool-Down Drill
- Power & Finesse
Drill
- MacDaddy
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Practice September 24, 2002 |
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1. Warm-up slow jog around field
2. Pass and Trap - Players pair up and use
cones. Run around cone and trap and return ball to thrower. Swap out after
ten.
3. Back cones up and first player does a
legal throw-in. Trap and return ball to thrower and run around cone.
4. Toss and Trap Players pair up and use
cones. Run around cone and trap and return ball to thrower. Swap out after
ten.
5. Pass and Trap, Turn with ball and go
around cone and pass back to the partner.
6. Cone drills
a. Cuts inside only right foot
b. Cuts inside only left foot
c. Cuts outside only right foot
d. Cuts outside only left foot
e. Cuts behind the back only
7. 3v1 in square one team at a time only
the others rest This is the break time
8. Chip and Pass two lines long chip pass
from one line the other player traps and shoots. Run this from both sides
no defenders one Goalkeeper
9. Chip and Pass with a defender
10. 1v1 with shots on goal two lines of
cones two defenders who swap each time
11. Cones and shots and follow-up Keeper is
coach who just parries the shot to allow for a follow-up shot. 3 seconds
12. Finish with a scrimmage provide two
neutral center midfielders they play with the team in possession. Every
third pass must be to a neutral CM. Coaches can be neutral players.
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Practice - Monday, November
11, 2002 |
Raptors Practice for Monday, November 11th, 2002
Add water breaks and Cool Downs
Tell them about Freeze and "no talking" concepts.
1. Warm-up
a. Toe taps and soccer dancing 2-3
minutes
b. Use cone gates and 2 players per ball
First player to ten wins 5 minutes
c. Shadow dribbling cool down
d. Steal the ball warm-up 2 grids 25
yards apart two teams with penties three balls
2. Skill work
a. Cone drills Divide into three or
four groups Relay races first without balls and then with balls. Losing
teams chase ball.
3. Movement off the ball
a. Transition Drill King of the 18
transition from offense to defense
b. Movement without the ball explanation
and exercises explain support, concept of bending runs, runs to create
space (draw defenders out of an area)
c. Four corner drill use triangle shape
players must swap grids as soon as pass is made explain concept of
movement off the ball.
d. Four Square movement drill 4 grids,
4 players
e. 6v6 + keepers - Two Flag goals, 3
grids, 2 teams maximum of 2 or 3 players per grid players may swap grids
no restrictions on touches. (5 seconds restriction) Violations result in
free kicks (both direct and indirect).
4. Scrimmaging
a. 6v6 (or two even teams) with center
square out of bounds requires passing out to sides coaches are neutral
midfielders and may receive ball inside center square which can not be
entered by other players Emphasize short, short, long passing
Every third pass must be to a neutral player.
b. Full Scrimmage two touch restriction
two teams with penties
c. Full scrimmage no restrictions -
5. Fun Finish - Shooting Drill
a. McDaddy Shooting Drill make two
teams and keep score goalkeeper must stay inside the 6 yard box. Have
Tommy serve balls. Keepers who stop shots can punt them.
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Practice - Thursday June 17,
2004 |
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- Warm-up Your choice
- Movement without the ball four
squares. This is the drill I ran last year.
http://www.nasl.com/rue/exercises_of_the_day9.htm#Creating%20Player%20movement
Play 4v0 in a grid. As the ball is passed, all players but the
receiver must move to different space. This is very hard and very tiring.
The first pass is no problem, it's making the next run on the next pass.
This requires constant movement with momentary stoppages--this seems to be
a strange concept most all players I have trained.
One of the biggest problems is that someone has to start the
movement, so the other players can find new space. It is tough concept for
a player to move to space that currently is occupied by another player.
You don't have many space options when in a fairly tight grid.
To help the activity along, ask the receiver to get in several
touches before making the next pass. Also, ask the passer to move off the
pass quickly and not wait to see how it turns out. This should allow the
players to get into a constant flow (for at least 5 seconds).
Now the fun starts, add a defender and watch the movement stop or
become the standard movements towards ball to support. It is critical that
the players understand they can and should make runs behind the defender.
At some point, a second defender can be added.
- Defending against the featured
player This exercise is intended to help teams work on getting the ball
to a target (go-to type) player and at the same time to deny the ball to
the other teams target player. I suggest we do this drill with Ryan and
Charlie being the target players. This is a good preparation for what we
will see on Saturday.
http://www.nasl.com/drills/fine/edition25.htm#Training%20the%20Featured%20Player
Teams frequently have one or two "featured players". These are the
players that they want to have the ball as much as possible and who make
each player and the team as a whole better. Some examples of featured
players over the years would be Pele, Johan Cruyf, Diego Maradona, Mia
Hamm, Kristine Lilly). Since these featured types of featured players
work best with the ball, it's important to train them to find the ball and
also to train the rest of the team to try to find these featured player in
the course of a game.
One way to train these featured players is to play keep away games with
the featured player or players in a different color. Whichever team has
the ball has a number up situation with the featured players on that
team, In the diagram below, the it's a 5 v 5 game with 2 featured players
in a 25 x 25 grid.
Teams get a point for 5 consecutive passes plus they get a point every
time one of the featured players gets the ball. When there is a change in
possession of the ball, the featured players change teams so they are
always on offense.
The featured players will have to learn to find space to receive
passes and the offensive players will have to learn to keep possession of
the ball while also looking to find the featured players whenever possible
WITHOUT forcing the ball and losing possession.
Defensively, the players will learn to try to keep an eye on the
featured player and force the ball away from the featured player while
also having to try to win the ball.
The next step in this progression is to assign one of the featured
players to each team so now it's an even number game and each team only
has one featured player. This makes the featured players work even harder
to find the ball. The scoring stays the same.
The next step is to add goals. Each team still have a featured player
(depending upon the numbers there might be 2 per team) and they get a
point each time the featured player gets the ball and 5 points for a goal.
If you think this whole idea of a "featured player" doesn't apply to
you, think about how many times you have seen a team with a top player on
it that you try to shut down. The problem with trying to shut down a top
player is that most teams don't practice to do this. If you don't
practice it with your team, how can you expect them to be able to do
this? Also, if you have a forward who is a goal scorer, if you don't
train this forward to find the ball when being specially marked, how can
you expect this forward to know how to do this?
- Offense vs. Defense Divide our
team up by positions
Offense (6 players) will have two forwards and four mids and will try
to score on the large goal. Defense (7 players) will have a goalkeeper,
four fullbacks and two target forwards and will try to clear the ball wide
and will have three cone or flag goals at midfield to score on. The two
goals near the touch-line will be wide and the one in the center of the
field will be narrower. The two forwards will play just inside of
midfield no more than 5 yards inside.
Start with a ball played into to the keeper or the back line (in
the corners). The object for the defense is to clear the ball wide and
long (over the top and up the sides) to one of the two forwards. The two
forwards will work in combination on whichever side the ball is played to
by sliding to that side. The object for the offense is to cut off the
passing lanes (make the other teams attack out the back predictable) and
to steal the ball. They must try to deny the long pass out of the back to
the forwards and to force the ball back inside where they have the four
midfielders. We can add two more midfielders for the offense if needed to
even things up. The main thing I want to get in their minds is to get
those long passes quickly out of the back along the touchline to the
outside mids so that we can (#1) clear the ball out of danger and (#2) to
quickly counter-attack with numbers in the those areas where most teams
are weaker (fullbacks).
- Scrimmage against the U18s.
- If we have more time lets play
some "LINE SOCCER" to work on movement off the ball.
http://www.nasl.com/drills/linesoccer.htm
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Created:
12/20/99
Last Updated:
03/26/07
Since
February 24, 1999
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Web Administrator
Ken Gamble |
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