Triangle Tag
Objective: To require
participants to protect and take responsibility for their teammates,
cooperate with group members, use strategic deception to gain competitive
advantage and project a confident appearance throughout the contest.
Equipment: none
Space: several
10-yard grids (as in a football field)
Numbers: groups
of four
The Game:
Three of the four players for a circle or a triangle. They link arms
at the wrist, shoulders or elbows, and are never allowed to break that
connection. The 4th participant is outside the circle/triangle
and is designated the tagger. One of the 3 in the triangle is designated
the target and the job of the other two members is to shuffle, move, spin
and otherwise protect the target from being tagged. This competition
continues for 15 seconds and then someone else is designated the tagger
and the game continues. The goal is to have everyone take turns being a
protector and one turn being a tagger. Keep track of wins and losses as a
protector and as a tagger so that all four players are competing for the
best win-loss record.
Lesson:
This is a game of intense physical competition. Players have to act as if
they’re doing one thing and then do another, fake one way and then go
another. They have to act as if they are going to sneak over the back when
they’re really coming up from the bottom.
Debriefing:
-
How competitive were
you in this game?
-
How competitive was
your team?
-
How did you react
when a teammate was tagged?
-
How did that teammate
react?
-
What does this
exercise teach about winning and losing?
-
How did the tagger
act when she was successful? When she was unsuccessful?
-
How do these lessons
apply to the Act as if principle? (playing with confidence … acting as
if you’re confident, as if you’re in control, as if you are the dominant
player)